Age of Wonders III

Age of Wonders III

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Enhanced Garrison and Garrison State
   
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9.321 MB
29 maj, 2017 @ 15:49
15 nov, 2020 @ 12:04
14 ändringsnotiser ( visa )
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Enhanced Garrison and Garrison State

Beskrivning
This Mod provides Cities with extra Defense Mechanisms, with the Intention of makeing Games more grindy, and Battles more grand.


These Buildings now have the following effects:

-All Unit Training Facilities (Arena, Guard House,..) are now Racial Buildings and allow the Defender to summon one of their respective Units during a Siege
-New Training Facilities for Irregulars and Supports added
(Night Watch and Public Library)
-Laboratories no longer give a Medal to Support Units
-Public Baths: adds 150 Morale to Defenders
-Grand Temple: Player gains 5 Casting Points, Defenders gain 3 Resistance
-The workshop lets you spawn a Trebuchet as Defender
-Hospital: Once per round, a random (non undead/machine/incorporeal/of magical origin) friendly Unit is healed for 10
-Store House: Cost:150 Gold. Bestows Hostiles in the Domain with the "Cannot Regenerate" Property


Planned stuff:

-Grand Palace: Spawns a Hero

Original: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=810233589
Populära diskussioner Visa alla (1)
3
20 jan, 2021 @ 14:12
Bug Reports
Sheph
88 kommentarer
Sheph  [skapare] 1 jan, 2021 @ 19:45 
Let's move this bug finding report to the "Bug Reports" thread then. I'll be cleaning up this area in a few days. "Any unit as a garrison" sounds like another mod is overriding this mod as the summoning should happen even if one building is missing.
Sheph  [skapare] 20 dec, 2020 @ 15:23 
I uploaded humans test run after downloading a new download of this mod. See my screenshot in the mod pictures. Try to repeat this: New game with only this mod selected. Build temple and lab (lab is already there in battle mode). Screenshot what you see in building selector. I will have time Wednesday to fix up this or any other features. I wonder if their is a hidden cache we are running into.
Dunadd 20 dec, 2020 @ 15:12 
No I'm talking about the public library. I built one in my capital as elves and the laboratory gives a rank upgrade, but no library available. Doesn't even show library as something that can be built when i look at the temple.

I do have a lot of other mods installed, but it used to work fine along with them. Only ones i've changed recently are this one are uninstalling and reinstalling your one, and adding in the latest RMG mod that reduces number of quarries and increases number of other locations.
Sheph  [skapare] 20 dec, 2020 @ 13:38 
I just tested two factions, but the public library is showing up after temple for elves and dwarves after the temple is built. Are you talking about another building? Since you're playing intently, take notes and I'll try to fix it all at once when I open the modding software.
Dunadd 20 dec, 2020 @ 13:22 
Not possible to build a library any more (i'm playing as elves, so not sure if it's a fault just for them or all races)
Dunadd 18 dec, 2020 @ 23:20 
Ok - sorry for complaining - didn't mean to sound ungrateful. I amvery grateful that you've kept this mod updated. If you get time to reduce it , great. If you don't no worries - and thanks again to Yolo for making it and you for keeping it updated and balancing it.
Sheph  [skapare] 18 dec, 2020 @ 23:06 
It does sound OP. It is one of the elements of the original mod by Captain Yolo that I didn't touch. Make a list of anything that seems out of place.
Dunadd 18 dec, 2020 @ 20:28 
Adding 3 resistance to defenders for a great temple seems a bit OP though - going to make it almost impossible to take cities for any army that doesn't rely mostly on physical damage.
Dunadd 18 dec, 2020 @ 20:26 
I uninstalled the mod by unsubscribing and then deleted from package manager, then resubscribed and did update in launcher. And can build training buildings again now. Thanks very much for fixing it little Shepherd.
Starcomet1 15 nov, 2020 @ 12:09 
Alright, I will test it out.