Sid Meier's Civilization VI

Sid Meier's Civilization VI

38 ratings
New Policy Pack 2
   
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Type: Mod
File Size
Posted
20.663 KB
7 Jun, 2017 @ 12:45am
1 Change Note ( view )

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New Policy Pack 2

In 1 collection by INNOgame
Policy Mod Collection
10 items
Description
- New Policy Pack 2 -

This mod adds 6 new policies to the game. Available in English and in German. Also have a look at my first policy mod pack: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=893846662

Golden Bull:
• Effect: +4 production for each city
• Government-Slot: Economy
• Required Civic: Defensive Tactics

Luther's 95 Propositions:
• Effect: +4 faith for each city
• Government-Slot: Wildcard
• Required Civic: Divine Right

Nuremberg Laws:
• Effect: +4 food for each city and +1 strength for each unit
• Government-Slot: Military
• Required Civic: Nationalism

Supreme Army Command:
• Effect: +6 Great-General-Points
• Government-Slot: Wildcard
• Required Civic: Nationalism

State of Emergency:
• Effect: +3 strength for each unit
• Government-Slot: Military
• Required Civic: Defensive Tactics

Church Edict:
• Effect: +4 faith for each city
• Government-Slot: Wildcard
• Required Civic: Theology
8 Comments
Cyber Deus 26 Jun, 2022 @ 1:11am 
Not compatible, unable to start a new game...
Mialu 17 Apr, 2021 @ 12:36pm 
this mod has not marked itself as compatible with the current game version.
CoffeeBeans 17 Feb, 2018 @ 12:38pm 
How do you do this?

I have checked through your files and my 2 policies i'm trying to make look identical to your work(I mean so much they can) The first one worked just fine, when I attempted to add the second one, nothing shows up in the game.
Oddity 7 Nov, 2017 @ 2:47am 
These are alright policies, I think +6 general points is a bit over the top, and you should only really have 1 faith policy, but otherwise its good.
Caligula 12 Jun, 2017 @ 4:11pm 
honestly,these seem less like policies and more like events/decisions you make ingame...
Borealis 7 Jun, 2017 @ 1:47am 
cool!
Schade dass die alle bei große persöhnlichkeiten sind, ich find das sind auch gute ideen für politik. wirtschaft hat man schon so viel und militär passen halt ein paar gar nicht.
Aber große persöhnlichkeiten hab ich schon immer probleme die einzuordnen weil ich weniger plätze als wünsche hab und die sind halt stärker als diese puren wertsteigerungen.
Frosti 7 Jun, 2017 @ 1:17am 
schöne Idee, gute Arbeit
INNOgame  [author] 7 Jun, 2017 @ 1:01am