XCOM 2
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Spectrum Green V5.3e
   
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2.211 GB
8 Jun, 2017 @ 9:07am
22 Aug, 2017 @ 10:30am
16 Change Notes ( view )

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Spectrum Green V5.3e

In 3 collections by Yzaxtol - Mike
Spectrum Contributors
11 items
Spectrum Green - Recommended Mods
17 items
Spectrum Green - Conflicting Mods
8 items
Description




Spectrum Discord Channel
https://discord.gg/99RvJpz

Spectrum Development Road Map
https://trello.com/b/9DGIfyXx/spectrum-green-road-map-xcom-2-overhaul-mod

"Spectrum is a mod that I've designed for those that have already defeated XCOM 2. Granting the player an extraordinary amount of choices to make with new missions, enemies and mechanics that require the player to master the strengths and weaknesses of the enemy, his soldiers and their equipment."




New AI - More Advanced and Merciless AI
New Spawning Rules - Pod sizes will increase with time up to 6 on Legend.
New Faction Dark Events - Enemies can spawn as part of a special group e.g. PANDORA the toxic specialists.
New Weapons / Equipment - Enemies can wield a variety of weapons and equipment. e.g. Sniper rifles and Gremlins, Power Armour
New Model System - ADVENT Troops will be displayed as Trooper, Captain or Shieldbearer models depending on the class of armour they're wearing.

Stats Explained
7 Weapon Techs: Conventional, Gauss, Plasma, Laser, Alloy, Disruptor and Beam
8 Weapon Types: Pistol, Assault Rifle, SMG, Shotgun, DMR, Sniper Rifle, SAW, Heavy Cannon.
Specialist Weapons: Weapons grant their own abilities. e.g. Squadsight is now provided by using Sniper Rifle or DMR


All vanilla classes removed.
New classes Soldier, Medic, Hunter, Paladin, Codebreaker, Sniper, Desperado, Spartan
Each class controls their starting perk and stat progression as they rank up.
All classes share the same 42 perk options.
All classes can wield any non-MEC primary weapon.
All classes can wield any non-psionic secondary weapon.


All Non-Heavy armours including Kevlar provide 2 utility slots.
Kevlar has 3 varieties: Light, Heavy and Medium. Heavy provides more armour but loses mobility.
W.A.R. and E.X.O. share the same stats as standard armour but provides the heavy weapon slot.
New Defensive Armours: Rhino and BASTION have great armour stats but provide no extra utility slot.


Only starting items are infinite. e.g. Frag Grenades but not Plasma Grenade.
Once you research an item you will receive 1 item to be used the rest need to be built.
Researching new weapon variants requires an assault rifle but will receive one of the new weapons back.
You can analyse looted / experimental items to start building them yourself.
All Elerium-based equipment will require Elerium Cores that can be crafted or looted.
Weapon fragments can be used to build weapon upgrades
Soldier Corpses can be used to build implants.


All equipment that the ADVENT soldiers wield can be looted off their corpses if they aren't destroyed.
All factions drop equipment belonging to their faction that can be used to steal their technology.
Weapon fragments will drop if a weapon is destroyed otherwise you can use their weapons against them.
Armor Plates will drop if advanced armour is destroyed otherwise you can receive nice ADVENT disguises.
Elerium will drop if an Elerium Core is destroyed


After researching the highest level of biology techs and performing the relevant autopsy you can now provide all soldiers with a portion of the alien's traits. Health Regeneration, Iron Will, Poison Immunity etc.


Alien Hunter DLC fully integrated.
Alien Nest Mission not recommended until you reach full Tier 2 equipment.
Shen' Last Gift DLC fully integrated.
Tower Mission not recommended until you reach full Tier 2 equipment.
Alien Hunter weapons overhauled.
SPARK Equipment and stats overhauled.


Gatecrasher Overhaul: 5 Variants, each variant spawns a specific boss at the end of the level who can be very dangerous but their loot will enhance one aspect of tech significantly.

Blacksite Overhaul: To finish this mission early you will need a thorough understanding of the enemies who guard it.

Forge Overhaul: To complete this mission you will need a thorough understanding of the enemies who guard it and come prepared. Beware of the SENTINEL.

Psi-Gate Overhaul: To complete this mission you will need a thorough understanding of the enemies who guard it and come prepared. "That which is dead may never die."

ADVENT Tower Overhaul: To complete this mission you will need to prepare yourself against the most elite soldiers ADVENT has at its disposal. Prepare for anything.

Fortress Overhaul: "Boldly they rode and well, Into the jaws of Death, Into the mouth of Hell"



If you're discovering bugs or strange behavior once you have installed this mod please do the following:

1) Check that one of your existing mods is not causing the issue or conflicting with this mod.

2) Most issues can be resolved by refreshing your config values by deleting the folder at:
Documents/My Games/XCOM2/XComGame/Config

3) Post a Bug Report in the Bug Report Section. I will then endeavor to determine the cause of the bug and if possible attempt to fix it.



Translators:
Chinese
Chinese (Tradition)
German
Spanish
French
Italian
Japanese
Korean
Polish
Russian

Translation Project Page[drive.google.com]




Yzaxtol


robojumper


DerBK
Chris the Thin Mint


Rowanas


Logo Graphics
Wraithstorm

GrenadeLauncher Code
GrimyBunyip

XModBase Code
Xylthi..Xylthixl... Xylophone.

SAW and DMR Weapon Models
Yard1PL

Advent Weapon Models
CMDBob

SMGs, Laser and Alloy Weapons
Pavonis Interactive

New Alien Models
Pavonis Interactive

Plasma Weapons
Claus

Calling Reinforcements Code
Rayman!

Enhanced Perk Tree
Forgotenland

ADVENT Outfits
Dor

ADVENT Outfit Icons
robojumper



To XCOM2 Modders For Their Help

robojumper, Eladdv, RealityMachina, /dev/null, DERBK, xylthixlm, GrimyBunyip

To My Alpha Testers

Badmanbacon, Orange flying fox, Gimrah, Papers please guy, Blastom, Shining one, A very Kupo Guy,Kkoss, MrCryptogon, Harlequin565, Kinsay, Admo, McDenny's09, MickeyTJR, [GG]Alpha the Mage, CPL Pranzo [3rd ID] , kman, matejdalmatin99, Caellach,

To My Beta Testers
Simmin, coalburn, Kazang, robojumper, DerBK, DerAva, Chris the Thin Mint, zamster, Trouble, Bosmun, BigMT, Mr Skeltal's Dank Meme Parade, Nictis Baka, BTernaryTau, Panama, Fischy



Popular Discussions View All (12)
92
27 Apr, 2019 @ 5:40pm
Bug Reports
Yzaxtol - Mike
66
21 Sep, 2018 @ 9:45pm
Feedback
Yzaxtol - Mike
5
6 Feb, 2018 @ 11:24am
Future Plans
Yzaxtol - Mike
518 Comments
dskdev 29 Dec, 2024 @ 5:12pm 
yeah finding an advent captain is really hard because of the rank system i had to spawn one in too. but i know they exist. love the mod though.
steamt 18 Jan, 2024 @ 2:02pm 
There is a bug with skull jacking a captain. I found it in the code to confirm. This was a while ago so I don't recall the exact line but the big definitely exists. You may need to use the console to spawn a regular advent captain.
RottenDub 15 Jan, 2023 @ 12:41am 
Hey guys loving the mod so far, one of the best i've seen for XCOM2.
Any way to increase pod sizes in normal diff without messing with other mods to do so?
a_red_kitsune 1 Oct, 2022 @ 1:58pm 
Now it's been 5 years
Kevin 23 Sep, 2022 @ 8:58am 
For any new people wanting to run this, there is a typo in the ini for the ammo, making so the starting talon rounds(flechette rounds) do nothing at all.

The ini is on 942465276\Config\Weapons\Ammo

The default is:

FLECHETTE_DMG=2
FLECHETTE_PIERCE=-2

However, the first variable has the wrong name and the second never gets imported, as it is never added to the weapon damage value.

I myself changed the ini to this:

FLECHETTE_EXPOSED_DMG=2
FLECHETTE_PIERCE=0

That is the correct name for the DMG and sence pierce never did anything anyway I just change it to 0. For me this makes it as good a AP rounds, just the way I think it is meant to be, so I never tried to fix the pierce (If it even works in the first place; there are other weapons with pierce in the negative but I have never seen it change the DMG that much, or at all).
PogChamp 30 May, 2022 @ 2:45am 
Wish this was still around
4rrakis 28 Nov, 2021 @ 10:12pm 
@Unclutch: This is for vanilla, not WotC.
[NTB]Unclutch 28 Nov, 2021 @ 7:09pm 
anyone know if this conflicts with long war of the chosen?
a_red_kitsune 12 Aug, 2021 @ 11:19pm 
its been 4 years now please come back and continue making this mod
dskdev 19 Jul, 2021 @ 5:30pm 
Is anyone noticing that the perk tree is straight up not working? I only get 2 not the 5 said in the change logs