Space Engineers

Space Engineers

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PFS - AAS - Hydra - B - Anti-Air Skimmer
   
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Type: Blueprint
File Size
Posted
Updated
4.573 MB
9 Jun, 2017 @ 4:01pm
15 May, 2020 @ 8:14am
5 Change Notes ( view )
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PFS - AAS - Hydra - B - Anti-Air Skimmer

In 1 collection by Lord Commissar
Phoenix Fleet Systems Planetary Division
15 items
Description
100% Vanilla

Update - 5/15/20 - Added Windows, replaced control seats, updated scripts, added radar, added rear connector, replaced o2 system with hydrogen tanks, added hydrogen thrusters to the sides (for better combat strafing), added more armor to the cockpit, updated paint
Update - 11/06/17 - Switched Turret Script to Whip's new MART. Read the User Manual below!
Update - 27/06/17 - Removed the Azimuth portion of the turret to simplify driving and aiming. You now aim horizontally with the tank, but the vertical aiming still works as before. This also helps the tank be stronger overall, with a less fragile turret portion.

Hydra - A - APS
Hydra - B - AAS
Hydra - C - TDS
Hydra - D - GMA (Retired)
Hydra - E - SAM

Hydra - B - Anti-Air Skimmer

Mass: 137754 kg (empty)
Cargo: 3 Medium Containers
Hydrogen: 1 Generators, 12 Small Tanks
Power: 6 Small Reactors, 6 Batteries
Weapons: 4 Gatling Guns, 4Rocket Launchers (manual reload), Anti-Air Turret (10 Gatlings)

Crew: 2 - 1 Pilot, 1 Gunner

Lore
The Hydra tank series was developed in early 2110, to replace the outdated Sleipnir series. It used state of the art hover technologies, first pioneered on tanks like the Viper and Python, but taking it much further by using a much larger and more versatile chassis.

While the former tanks excelled in hit and run tactics, the Phoenix Army believed that they would fair poorly in any prolonged engagement, especially in any urban warfare setting.

With heavier armour, superior stability, and a superior weapons compliment, the Hydra is prepared to take on any challenge. It can rush troops into the thick of battle while providing fire support with rockets and guns, or it can forego carrying capacity in favour of heavier arsenals.

In this role, it can take the AAA attachment, with 10 gatling guns to quickly shred apart enemy aircraft and even other enemy tanks of its size, cutting through them like they were made of paper. For larger targets, the rocket attachment will fire a swarm of explosive projectiles, blasting apart even the heaviest armour, and bringing larger vehicles to a halt, or bringing air ships crashing down into the battlefield below.

---------------------- USER MANUAL ----------------------

Cockpit Controls
  1. Select Gatlings
  2. Select Rockets
  3. View Turret Camera (Left)
  4. View Turret Camera (Right)
  5. Increase Friction
  6. Decrease Friction
  7. Cockpit "Doors" (Pistons) Open/Close
  8. Hydrogen Thrusters On/Off
  9. Reverse Thrusters On/Off

TURRET

The Turret can be controlled from either seat

The turret will use your mouse inputs to aim. Therefore, simply activate the camera (3 or 4) and pick your target. The turret's horizontal rotation is the same as rotating the tank.

Use "C" to fire the weapons, so that you won't also be firing the weapons on the front of the tank.


FLIGHT DYNAMICS

Friction can be increased (5) for quick braking, or to apply a parking brake. Friction should always be decreased (6) to 0 when in motion.

It is recommended you do not pilot the tank at max speed, or the machine spirits may get angry.

Scripts
Alysius - Floor Plan
MMaster - Automatic Configurable LCD
Whiplash141 - Artificial Horizon, Mouse Aimed Rotor Turret, Radar


Misc
Interested in learning about the lore behind these ships?
8 Comments
JCapt 14 Jun, 2017 @ 3:16pm 
Looks good!
Sandst4rm 12 Jun, 2017 @ 8:03pm 
*when lord commissar beats you to it* :(
Lander1 11 Jun, 2017 @ 6:50pm 
Nice, reminds me of an Eldar Grav Tank from WH40K
V4D4RS F1ST 11 Jun, 2017 @ 1:36am 
ohhh no im just screwing around honestly. Everything explodes spontaniously if it has pistons or rotors in it and you move to fast. i run with speed mods to explosions are fairly common on my rotor ships. no worries though since creative(and blueprints) is here to save the day.
Lord Commissar  [author] 11 Jun, 2017 @ 12:47am 
i made that video on friday, so there hasn't been time for a patch to ruin everything. is that a repeated issue you're having?
V4D4RS F1ST 11 Jun, 2017 @ 12:28am 
Ohhh great lord clang, please allow me to drive this day without spontanious *explosion kills me for no reason and sounds of clang are heard everywhere*.......
Deathlok-L17 9 Jun, 2017 @ 6:11pm 
thang looks mean!! :D