PAYDAY 2

PAYDAY 2

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Build for whole beginner's team (4 builds) (no DLC, infamy level)
By IA
Payday 2 is a co-op game, in order to maximize your team's success rate on mission cooperation is required. In this guide, 4 builds playing different roles will be introduced.
   
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Roles
  • Objective solver
  • Tank with ammo
  • Tank with medic
  • Sprinter (with medic also) (maybe more difficult to use for beginners)
According to your team's play style, adjust the number of tank / medic / sprinter for your team.
Objective solver (*recommanded in every team)
This build is aim to complete the objective as quick as possible so to reduce the combat time of the whole team
Weapon
For primary weapon, use whatever you are comfortable with
Secondary
Saw (with durable blade if possible)
Allows you to open door, deposit boxes, atm quickly
Armor
Improved combined tactical vest
Deployable
Tripmines (primary)
Ammo bag (secondary)
Skills
Mastermind
Gives you more cable ties
Enforcer
Allows you to wear the heaviest armor
Allows you to deal with shield more easily
Allows you to transport bags more easily
Gives more ammo to your saw
Technician
Allows you to bring 2 deployables
Gives you the best drill
Allows you to bring more tripmines
Ghost
Allows you to buy every non-dlc assets before heist starts (Expert driver)
Allows you to lock pick safes
Lock pick faster
Allows you to run faster and last longer
Allows you to avoid some damage when you are sprinting (but usually you won't notice it)
Allows you to run even faster when you break your armor (5 sec duration)
Cops focus less on you
Fugitive
Gives you one more down time before custody
Give you ability to move / shoot infinitely / do objective after you die for 9 sec
Gives you more resistance when receiving enemy's melee attack (it really hurts without it)
Tank with ammo
Weapon
I would suggest using sniper rifle, assault rifle and submachine gun for this build
M308 rifle
High damage
High accuracy
Low magazine size
Low total ammo

Chicago typewriter smg
High magazine size
High total ammo
High stability for spraying
Relatively low damage
And of course, use whatever you like
Armor
Improved combined tactical vest
Deployable
Ammo bag
Skills
Mastermind
Allows you to do more damage to enemy specials
Allows you to convert 2 cops to fight for you and gives you bonus hp & movement speed
(How to intimidate: check out tutorial in crime .net, bottom left corner, The basics, loud)
Enforcer
Gives you bonus damage and defence during close quaters combat
Allows you to wear the heaviest armor
Allows you to deal with shield more easily
Gives you alot more ammo
Allows you to slowly get back your throwables from ammo pick up
(red ammo box dropped by enemy)
Allows you to deploy 2 extra large sized ammo bag
Technician
Ghost
Allows you to run faster and last longer
Allows you to avoid some damage when you are sprinting (but usually you won't notice it)
Allows you to run even faster when you break your armor (5 sec duration)
Allows you to get rid of taser by interacting within 2 sec
Fugitive
Gives you more resistance when receiving enemy's melee attack (it really hurts without it)
Tank with medic
M308 rifle
High damage
High accuracy
Low magazine size
Low total ammo

Chicago typewriter smg
High magazine size
High total ammo
High stability for spraying
Relatively low damage
And of course, use whatever you like
Armor
Improved combined tactical vest
Deployable
First-aid-kit or Doctor bag
Skills
Mastermind
Allows you to revive your teamate by simply yelling at them
Allows you to bring 14 medkits
Allows you/your teamates automatically use the medkits deployed on the floor when they are out of hp (20 sec cool down, 5 meter range)
Allows you to convert 2 cops to fight for you
(How to intimidate: check out tutorial in crime .net, bottom left corner, The basics, loud)
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Swap to this for doctor bag
Giving you 2 doctor bag with 4 uses each
Enforcer
Gives you bonus damage and defence during close quaters combat
Allows you to wear the heaviest armor
Allows you to deal with shield more easily
Extra ammo every 6 cops you eliminate
Technician
Allows you to fix drill faster
Gives extra accuracy and stability for your weapon

Ghost
Allows you to run faster and last longer
Allows you to avoid some damage when you are sprinting (but usually you won't notice it)
Allows you to run even faster when you break your armor (5 sec duration)
Allows you to get rid of taser by interacting within 2 sec

Fugitive
Gives you more resistance when receiving enemy's melee attack (it really hurts without it)
Sprinter
This build have a different way of surviving from the tank build, instead of have 200-ish armor, this build only have around 130 armor but having 45% dodge chance (perk deck included). While sprinting your dodge chance increased by 10% meaning you have 55% chance to dodge every incoming damage. It sound pretty good, however, it requires more skills from the player.
Dodge chance
In order to gain the highest dodge chance, high concealment weapon is required
The Dodge chance is directly affected by your detection risk level
And here is the relationship between (for this sprinter build only)
Detection risk level
Dodge chance
3-4
45%
6-7
44%
9-10
43%
12-14
42%
16-17
41%
19-20
40%
It will further decrease for higher detection risk level down to 35%
In order to maximize your survivability, you should keep your detection risk level below 19
Weapon
Akimbo pistols
Suggestions: Mid-tier damage akimbos
  • Akimbo interceptor 45 pistols
  • Akimbo chimano custom pistols
  • Akimbo crosskill pistols
Reason not using High-tier damage akimbos (e.g. deagle): you do too much damage which are wasteful on ammo
Secondary
5/7 AP pistol
Five-seven allows you to penetrate shield, making your life easier.
And of course use whatever you like, but stick with pistols!
Armor
Lightweight ballistic vest
Deployable
First-aid-kit or Doctor bag
Skills
Mastermind
Allows you to revive your teamate by simply yelling at them
Allows you to bring 14 medkits
Allows you/your teamates automatically use the medkits deployed on the floor when they are out of hp (20 sec cool down, 5 meter range)
Gives you more weapon stability
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Swap to this for doctor bag
Giving you 2 doctor bag with 4 uses each
Enforcer
Gives you bonus damage during close quaters combat
Gives you more armor on lightweight ballistic vest
Allows you to deal with shield more easily
Gives you larger ammo pick up range
Technician
Gives you more weapon accuracy
Ghost
Allows you to run faster and last longer
Gives you more dodge chance when you are sprinting
Allows you to run even faster when you break your armor (5 sec duration)
Allows you to get rid of taser by interacting within 2 sec
Gives you more concealment
Cops focus less on you
You deal more damage (critical damage)
Fugitive
Gives your pistols more damage, stability and ammo
Allows you to draw out your pistol more quickly
Gives you more resistance when receiving enemy's melee attack (it really hurts without it)
Perk Deck
Since we are focusing on team work here, perk deck suggested below mainly benefits the team
Perk Deck for tank and objective solver
  • Maniac (use it on player who will deal most damage)
  • Gambler (use it on player who will pick up many ammo)
  • Crew chief (use it on objective solver)
Avoid using the same perk deck above within the team
Maniac
Funtion: gain a protection shield for the whole team
protection shield (showed in blue color around your hp) will reduce incoming damage
How to use: player (who with maniac on) keeps dealing damage to cops
Gambler
Funtion: heals and replenish ammo for the whole team
(4 sec cool down for healing) (5 sec cool down for ammo replenishing)
How to use: player (who have gambler on) pick up ammo from cops (red ammo box)
Crew chief
8% incoming damage reduction (double if owner's hp below 50%) for whole team
50% more stamina for whole team
6% incoming damage reduction (within medium range with enemy) for whole team
20% more hp, 10% more armor for owner
10% more hp, 5% more armor for teammate
And hostage taking bonus (also benefits whole team)
Hostage number
Hp increase
Damage reduction
stamina increase
1
+6%
+8%
+12%
2
+12%
+8%
+24%
3
+18%
+8%
+36%
4
+24%
+8%
+48%
How to use: all passive ability besides getting hostages taking
Perk Deck for sprinter
  • Crook (compulsory)
Crook
+40% dodge chance
+10% armor recover rate
+65% armor for ballistic vest
How to use: all passive ability
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If you find this guide helpful, feel free to share with others
And you can find out more of my guide here!
1 Comments
vosse 11 Jun, 2017 @ 10:38am 
Great work you made here to help all the beginners! Nice job :D