PAYDAY 2

PAYDAY 2

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Point holder (1 Build) (No DLC, Infamy level)
By IA
Having problem clearing a room of enemy? Your aim isn't accurate enough to land headshot every time? Bulldozer is still your headache? If yes, fear not this build is for you.
   
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Main feature of this build
  • Allow lots of spraying
  • Relatively high damage even without headshot
  • Large ammo capacity
  • Benefits the team
Primary weapon
KSP 58 light machine gun
  • Large magazine and ammo capacity
  • Allows you to deploy bipod
  • High rate of fire
Barrel ext
Stubby / The tank compensator (extra damage, stability)
Bipod
Lion bipod (press 4 to deploy)
Boost
+4 stability (optional)
Gadget
LED combo (extra stability, LED / flashlight)
Stock
Plastic stock (extra stability)
Secondary weapon
Krinkov submachine gun
  • High damage
  • High rate of fire
  • High accuracy
Barrel ext
Stubby / The tank / Ported compensator / Fire breather nozzle (extra damage, stability / accuracy)
Boost
+4 accuracy boost (optional)
Foregrip
Moscow special rail (extra stability)
Gadget
LED combo (extra stability, LED / Flashlight)
Sight
Any sight (extra stability)
Stock
Wooden sniper stock (extra accuracy) (prefered)

Melee weapon, Throwable, Armor
Melee weapon
Electrical brass knuckle
Stun enemy
Thrwoable
Concussion grenade
Stun enemy
Armor
Improved combined tactical vest
Heaviest armor
Deployable
According to your own play style, choose the deployable
  • Doctor bag
  • First-aid-kit
Differences of doctor bag and first-aid kit:
Click here
Skills
Mastermind
Allows you to revive your teamate by simply yelling at them
Allows you to bring 14 medkits
Allows you/your teamates automatically use the medkits deployed on the floor when they are out of hp (20 sec cool down, 5 meter range)
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Swap to this for doctor bag:
Allows you to bring 2 doctor bags with 4 charges each
Enforcer
Allows you to wear heaviest armor
Recovers your armor when you perform headshots
Allows you to deal with shield more easily
Increases your ammo pick up range
Gives you extra ammo for every 6th kills
Gives you extra damage, defence during close quater combat
Technician
Gives you extra weapon stability and accuracy
Increases weapon magazine size
Allows your weapon to penetrate body armor
Allows you to hip fire while sprinting
Increase your reload speed when you kill 2 enemies (40% - 100%) (depends on ammo remaining in magazine)
Increase damage dealt to enemy body (shoot enemy's body deal 90% damage of headshot)
Ghost
Allows you to run faster and last longer
Allows you to run even faster when you break your armor (5 sec duration)
Allows you to get rid of taser by interacting within 2 sec
Fugitive
Perk deck
As you will be dealing lots of damage, perk deck used here will take benefits from it.
Maniac
Funtion: gain a protection shield for whole team
protection shield (showed in blue color around your hp) will reduce incoming damage
How to activate: keeps dealing damage to enemy
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