Prison Architect

Prison Architect

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Murgh CombiPack for PA 12a
   
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File Size
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12.880 MB
22 Jun, 2017 @ 8:06am
16 May, 2018 @ 2:05am
132 Change Notes ( view )

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Murgh CombiPack for PA 12a

Description
Tired of loading tons of mods which sometimes also collide? Try this CombiPack! It contains a huge spritesheet (with added bonus objects) to have 50+ mods as compact as possible stored in memory. It also has room icons for compatibility with the Greater Reform mod.


NOTE: This version is only compatible with Prison Architect Update 12 and 13.

If you are using an older version of the game, then use this version of the mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822210927


COMBINATION PACK OF MY MODS:
Advanced Roads
Border Changer
Anti Tunnel Toilets
Branch Library
Cemetery
Chinook
Clearer Needs Icons (with Evacuation / Barbary)
Customizable Control Booths
Explosive SmartPhone
High Efficiency Condensing Boiler
Limo Garage
Metro Stations
Prisoner Forestry
Real-time Basketball
Recycling and Garden
Road Sensors (Compact Edition)
Sauna
Small Road Gate
Solar Power (you can override it with Default Power Station mod)
Street Lights
Tesla-Matic 2.0
Vending Machines
Visitor Booths
Workshop Storage Racks
Zones


INCLUDING OPTIMIZED 3RD PARTY MODS:
BarberShop
Better Clock
Better Pipes
Blast Door
Centered Office Chair
Chad's DrinkMod
Circuit Isolator
Controlled Demolition
Creative Trainer Mod
C.U.R.B.
Deployment Lines
Devtools
Electric Radiator
Metal Detector Fix
Modern UI
Money Laundry
Manufactury
More Materials
No Size Requirements for Rooms
Perimeter Servo and Statuslight
Ping-Pong
Planning Tools
Pretty Garden
Prison Boxing
Roll Call
Sellable Dummy/Treestump
Total Chaos
Turkish Drains
Zone Designator


Disable any of the above mods if you want to use this CombiPack. This mod offers better compatibility, less lag, and is more stable due to various bug fixes and code optimizations.


INCLUDING BONUS OBJECTS:
Rotatable lights

WoodSaw for CarpentryWorkshop (can also be used by Workmen)
Cigarette Machine (new undefined object in game files)
Church objects
Coffee Vending Machine
EEG
Exit sign
Oak Officedesk
Hidden Door made in a BookShelf
Small Sink/Table/Bench/IroningBoard (fully functional)
Wall Sink (usable in various cell types)
Coloured Solitary Doors
Coloured Staff Doors with transparent windows
Various fences with pavingstone, tiles and grass
Many flowers and plants to decorate
A huge amount of floors
All campaign room items
All vehicles can be bought for eye candy
TrafficLight, MailBox, Hydrant, Bus Stop...
...and many more items, just check it out!


DEMO:
A demo prison with all the new goodies enabled can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=973457450

True prison island without roads:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1093878417

NEW:
- Chinook: deliver prisoners or callout for Emergency ParaTroopers.

- Modern UI with extra icons for the new rooms.
- Optimized Bureaucracy screen.
- Helvetica Neue font for better reading.

- Every room with a Table requirement can now also have a Small Table and still be fully functional.

- Kitchen can have Sink or Small Sink. The Small Sink doesn't need water.
- Ingredients stack size is now 40 instead of 20.
- Serving Table sprite modified, looks better when combined with walls.

- Barbery: you can put a WallSink(dry) in cells of prisoners who don't have access to a Barber Shop. This will settle their need.

- Blast Door: updated the sprite. Remember to place electricity and servo first before putting this door in place.

- Wood Workshop: a new workshop to saw Log into Wood. Has its own reform program, requires a WoodSaw.

- Limo Garage now has Paint Cabin room with it's own program, workmen no longer repair cars, only prisoners.

- Money laundry: better money sprites, added grants.
- Manufactury: Cotton has exact timer, spawns cotton once every 24 hours.
- Ping-Pong: added correct markers, will satisfy both Prisoner and Staff needs for Recreation.

- Planning Tools: added all available rooms with new icons; research Planning Tools to enable (you need a Warden, research done in 1 minute), afterwards you can edit the save-game to disable the extra icons by setting PlanningTools to 0.000000

- Sauna Bench has become a small sauna bench.

- Tesla-Matic 2.0: zaps prisoners at specified game minutes. Drugs/Alcohol needs are settled.

Boxing:
- New reform programs for Boxing and Body Building

Cold Storage Room:
- This room can now store ingredients and staff meals as well.

Infirmary:
- Changed Medical Bed -> Superior Bed
- Changed original Medical Bed -> Medical Bed Large
- Infirmary can have Medical Bed / Medical Bed Large
- Reform will be done at Infirmaries with Medical Bed only (not on Medical Bed Large)

Security:
- OfficeDesk and FilingCabinet are likely objects

Shop:
- No more table required to work around a bug where shopgoods are brought to shop and storage in a loop.

Smart Phone Factory:
- The only thing smart about this workshop is probably making expensive gadgets from licence plates...

Staff Toilets:
- A new room for your staff to wee and poo.

Yoga Room:
- An alternative for the Chapel, can be indoors and outdoors and needs a Yoga Mat instead of a Prayer Mat. A Yoga Master will lead the reform (needs office).

Added cell grading for Family Cells.

New quickbuilds:
- Grade 0 to 10 cells with normal toilets and showers
- Grade 0 to 10 cells with Turkish Drain and WallSinks (these cells don't require plumbing). NOTE: when using cells without plumbing, set Regime to something else than Shower time, because prisoners will not use these items during Shower time to settle hygiene needs. But they do when you set regime to Lockup or Freetime instead of Shower.

Utilities:
- Power Switch, PipeValve and DoorTimer can be placed on walls

Snitch Sorter:
- Legendary and Lieutenants can be go to SuperMax
- Drugs/Alcohol addicted can go to MinSec

Changes to materials:
- All materials now cost $5
- Carpets: normal walking speed and indoors (used to be a mix),
- Tiles: fast / indoor / outdoor (used to be a mix),
- Mosaic: fast / indoor / outdoor,
- Wood: normal / indoor,
- Stone: mostly indoor / outdoor and fast except Cobble and Loose Stone,
- Deployment lines: fast / indoor / outdoor (used to be indoor only).

Changes to contraband:
- Needle -> narcotics, metal
- Booze -> narcotics, luxuries, smelly
- MobilePhone ->luxuries, metal
- Lighter -> luxuries, metal
- Toothbrush -> weapons, tools, improvised, smelly



NOTE:
If you are using another mod which is touching one of these files:
complaints.spritebank
interface.spritebank
objects.spritebank
complaints.png
objects.png
tileset.png
ui.png
then some items might show up incorrectly. If this is the case then try to reorder your modslist or disable the interfering mod.

Please don't forget to press the Like button if you like this mod.
Feel free to check out my workshop with tons of handy mods!

Non-Steam users: follow this guide to download manually.
Popular Discussions View All (1)
0
29 Jan, 2021 @ 2:41am
COMPATIBILITY
murgh
599 Comments
orb 13 Sep, 2018 @ 12:19pm 
Daddy Spideroh 13 Sep, 2018 @ 10:31am 
WIll This be updated?
Threnody 27 Jun, 2018 @ 12:59pm 
Thank you!
murgh  [author] 27 Jun, 2018 @ 1:50am 
Mods are 'disabled' if you don't research them, but the UI is not part of that. There is no way to have both the new UI with all the new added icons and the default one available at the same time.

You can delete ui.png from the mods files, but you will end up with lots of empty blue room icons and I'm not even sure if it can still display the normal icons properly, since I moved stuff around in the file controlling that.

btw this version of combipack is no longer maintained since Update 14 is already on the beta channel. Opt in for the game beta and use the newer combipack instead, it's strongly advised since Update 13 had some saving bugs crashing the game which have been solved in the beta.
Threnody 26 Jun, 2018 @ 6:47pm 
Thanks for this! Is there a way to disable certain mods? I want all of these except the UI update.
Arrow 24 Jun, 2018 @ 5:06am 
but their also one sub-mission of wigs production grants cant be done
Sub-mission:
Assingn 1 prisoner to work at the wig production
I assigned, two wig production i tried to to assigned each room one prisoner, but this quest can done.
murgh  [author] 24 Jun, 2018 @ 4:58am 
It's completely random so you were just out of luck, no bug.
Arrow 24 Jun, 2018 @ 4:53am 
BarberShop only give blond hair, I cant done wigs production Grants
mat1k 22 Jun, 2018 @ 2:39pm 
Swwet, will a link be put here or should i just watch for it in your workshop?