Stellaris

Stellaris

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Linear Tech Trees BASE
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547.101 KB
25 Jun, 2017 @ 10:13am
17 Apr, 2021 @ 7:22pm
30 Change Notes ( view )

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Linear Tech Trees BASE

Description
3.0.1 - Linear tech progression

Please rate the mod. Even a dislike is more than welcome, but if you decide to leave a dislike could you please tell me why you did so in the comments? Constructive criticism is the best way to improve this Mod.


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Features:
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Event triggers have been added to guarantee availability of tech options you have researched the prerequisites, creating a predictable research tree. This gives the ability to research specific technology lines for a less random feel to progression.

This mod only effects base/ vanilla technologies.

Linear tech progression is not used by AI.

I have created a tool to make mods for additional techs using this design. It is still a work in progress but is 90% working. Feel free to use it, fork it, ect. https://github.com/theexec/stellaris-parser


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change log:
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04/17/21: Updated to 3.0.1
05/19/20: Updated to 2.7.2
03/26/20: Updated to 2.6.2
03/17/18: Update to 2.0.2
02/25/18: Update to 2.0.0
09/24/17: Bug fix.
09/22/17: Update to 1.8.1, reduced mod to base/ vanilla technologies only. New add on mods to follow soon for additional tech mods.
09/10/17: Bug fix.
09/08/17: Add support for new mods, listed above and fixed a few bugs.
09/07/17: Add support for new mods, listed above.
06/29/17: Removed starter techs and repeatables, updated list of supported mods.
06/28/17: Add support for new mods, listed above.
06/25/17: Separated from A level playing field balance mod.
127 Comments
SEZER 8 May, 2024 @ 2:09pm 
update this im begging you.
SEZER 28 Mar, 2023 @ 11:02am 
need update
Rodrius 21 Jun, 2022 @ 2:43pm 
Mod still working?(3.4.4)
@Jessy2299 The game crash when loading if I change the "NUM_TECH_ALTERNATIVES", how you can do that without crash?
Jessy2299 18 Apr, 2022 @ 6:21pm 
Found a way to make all technologie you can researsh appear. Simply edit in "00_defines.txt" the line call : NUM_TECH_ALTERNATIVES = 3 to NUM_TECH_ALTERNATIVES = 99 and you will now alway see every available tech you can research.
Jessy2299 25 Jan, 2022 @ 6:48pm 
This should be in the base game. I hate the fact that the tech are random and not an actual tech tree where you choose what to research. If only the AI would use this too... Feel pretty unfaire and unbalance because of that.
HyperframeTK 16 Jan, 2022 @ 4:00am 
please make an update fore the aktuell game
Airu 30 Dec, 2021 @ 5:22am 
It has been working fine for me, so far at least
Skylar 30 Dec, 2021 @ 3:34am 
Any chance for an update?
Shamis  [author] 18 Apr, 2021 @ 1:27pm 
@Sempire, It is not possible to make the linear tech cost more without also overriding all the vanilla technology files. If you want to do it, I would be happy to explain how you might go about it. I am happy with the mod the way it is and do not intend to make that change.

@renatus.aurora, glad you enjoy it.

@Zero_Sum_Gamer, you are welcome.
Zero_Sum_Outcomes 18 Apr, 2021 @ 1:15pm 
Thank you for the update