Darkest Dungeon®

Darkest Dungeon®

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Exaelus' Enigma Class Mod
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Class Mods: New Class
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26.050 MB
7 Jul, 2017 @ 3:48pm
16 Apr, 2024 @ 8:36am
197 Change Notes ( view )

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Exaelus' Enigma Class Mod

In 1 collection by Exaelus
Exaelus' Mod Collection
9 items
Description
The Enigma Class Mod
Supports Color of Madness: Yes
Supports Crimson Court: Yes
Mod Version: 3.8a
Language: EN, FR, PL, S-CHN, KOR, RU, SPA


Latest News
Improved animations and attack sprites!

Added a new Corruption remnant.
Corruption remnant increases all status effect chances by 10%.
This effect can be upgraded to 20% with Enigma's district building.

Enigma can now find shards after battles and by investigating curios.


Class Introduction
Well another 3 weeks of work and i have made yet another unique class.
Screenshots are all just for visual effect display nothing more.

Enigma is the first buffer type hero, that empowers his group and also empowers himself. This hero comes with quite a lot of unique mechanics. He is a mystic that was cursed and turned to stone. He is a mixture between an illusionist, arcanist and mystic. Let me explain how he works. He has an offensive buff "Arcane Fervor" and defensive buff "Esoteric Barrier". You pick one of these 2 buffs since one cancels the other so you can't use both. ^^

Arcane Fervor gives 5% damage increase to your group until the end of the current battle and empowers Enigma's abilities offensively. Enigma does not get the passive buff but rather a random ability buff that lasts 2 rounds, either you increase the damage of your abilities, heal or you give some of them the capability to bleed the enemies.

Esoteric Barrier on the other hand, gives your group 5% protection until the end of the current battle and Enigma gets defensive benefits to his skills, it gives some of your abilities the chance to stun or debuff or you can also receive a crit buff. So as you see the longer the battle lasts the stronger your team becomes because the buff keeps stacking.

He has passive 40% protection and once he reaches 66% of health he loses 20% of his passive protection and under 33% loses the other 20% protection. This is supposed to simulate his stone skin being chipped away by his enemies. His health pool is the lowest of all classes though. Only one Enigma is allowed per group and the only other class he cannot travel with is the Revenant. He also provides a shovel on your missions.


Remnants & Trinkets
Now let's talk about his other unique thing and those are his trinkets and remnants. He has a unique camping ability called "Enigmatic Manifestation". This ability manifests remnants of power that buff the main stat of a hero until the end of quest, you can stack these and bring them back to the Hamlet so you can bring them to new missions even if Enigma isn't present. The purpose of this is to help you with very hard missions, so now you can go farm remnants and decide what you will bring home, treasure or remnants to help you on your next hard mission. I had to increase the provision inventory in order to fit all my remnants, but I expanded it in a way so it makes sense, it can sell up to 32 items now. You can also get lucky during remnant crafting and create his enigmatic rarity trinkets which can only be obtained through this skill. Every hero can use each remnant once per mission.



Remnant list from left to right:

Remnant: Lethality - Increases CRIT by 5%.
Remnant: Haste - Increases SPEED by 3.
Remnant: Evasion - Increases DODGE by 10.
Remnant: Precision - Increases ACCURACY by 5.
Remnant: Vigor - Increases DAMAGE by 15%
Remnant: Armor - Increases PROT by 10%
Remnant: Endurance - Increases MAX HP by 15%.
Remnant: Vitality - Restores 2 health every round for 10 rounds.
Remnant: Corruption - Increases DBF/BLD/BLT/STN/MOVE chance by 10%.


Combat Skills
Mystic Bolt: Attack position: 2,3 / Targets 1,2,3 / Effect: Dmg, can stun with ESO. BARRIER
Illusionary Slash: Attack position: 2,3 / Targets 1+2 / Effect: Dmg, can bleed with ARC. FERVOR
Phantasmal Pistol: Attack position: 2,3 / Targets 2+3+4 / Effect: Dmg, can bleed or dbf + buff.
Delusional Exertion: A. Position: 2,3 / Targets 1+2+3 / Effect: Dmg, can stun or debuff + buff.
Unusual Dynamism:A. Position: 2,3 / Targets: Self / Effect: Heals and increases ACC.
Arcane Fervor:A. Position: 1,2,3,4 / Targets: ALL ALLY / Effect: +5% Dmg to group, off buff.
Esoteric Barrier: A. Position: 1,2,3,4 / Targets: ALL ALLY / Effect: +5% Prot to group, def buff.


Camping Skills
Enigmatic Manifestation: Creates remnants or trinkets that can be taken back to base.
Puzzling Riddles: Reduces party stress by a small amount or large amount.
Esoteric Arcanist: Gives Enigma's abilities chance to bleed, debuff and stun for 4 battles.
Stone Skin: Gives group max hp and heal.

If you find any bugs/glitches, spelling errors or balance issues, you can give me your feedback in the comments section below or just add me, i prefer direct feedback. I hope you enjoy playing this class as much as i had fun making it and if a lot of people like it, i might make another one. ^^

Here are my other classes if you want to try them out:




Support
If you like my mods and would like to see more, consider throwing a few coins my way!
Any amount is greatly appreciated!

[www.paypal.com]


Thank you for all the positive feedback and your support, it does motivate me quite a bit!

Special thanks to "Finezyjny"(Polish), "Rainfoxest" & "Foxical"(S-Chinese), "halfmoon515"(Korean), "Magic"(Russian) and "Chocostar"(French) for translating my mod.

Special thanks to RedHook for making this great game and giving players the ability to mod it!

This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
483 Comments
Nero 13 Apr @ 9:43pm 
i see thx
Exaelus  [author] 13 Apr @ 11:22am 
@Nero: Whichever mod is on the top of the mod list in the game, that's the provision screen that you will see.
Nero 13 Apr @ 11:11am 
How does this mod work with other mods that changes provision screen? Since i remember koala's creatures and sunward isles both does that
Exaelus  [author] 8 Sep, 2024 @ 9:35am 
@★Macadamia★: You can always put another provision mod on top of my own inside the game and it's good, glad you like the mod.
★Macadamia★ 7 Sep, 2024 @ 9:21pm 
This is one of my favorite classes so far, I do think the shard change was warranted it was too especially since I kinda like rushing the conjurer's workshop on my runs, although the thing that bothers me is how I can't use provision skins. Any hope of this being changed?
Zezolus 4 Jul, 2024 @ 2:36pm 
Gotcha, I was very confused at first but thinking about the pure benefits without any drawbacks it's completely understandable
Exaelus  [author] 4 Jul, 2024 @ 12:13pm 
@Zezolus: Thanks dude, yeah it's intended, they provide great boons so yeah needs to have some cost to bring along.
Zezolus 4 Jul, 2024 @ 11:16am 
Hey there, I've been wondering if you intended for remnants to have the shard (CoM dlc) cost when taking them as a provision item when going on a quest? I remember them having no cost before I took a long brake from playing the game so I just wanted to know if that is a change I didn't know about or something else. I really like your mods in general, keep up the great work.
pavlik.yanin 6 Jun, 2024 @ 10:37am 
Has he a canon name?
Medella 17 Mar, 2024 @ 8:19am 
@Exaelus: :steamthumbsup: