Torchlight II

Torchlight II

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Rich Rewards - Beta (v.6)
   
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115.021 KB
10 Jul, 2017 @ 3:21pm
22 Nov, 2017 @ 2:48pm
6 Change Notes ( view )

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Rich Rewards - Beta (v.6)

In 1 collection by iM4g3
Vast Improvement Project (VIP)
7 items
Description
Level Item Drop, Item Level Requirements, Gold Drops, and more... to be continued.
5 Comments
iM4g3  [author] 23 Nov, 2017 @ 1:31pm 
additionally, I realize "ITEM TYPE" is modding lingo, so I use it in a very literal sense. However, for the casual/veteran hardcore players... I do intend to verbatim "add weapons/armor/etc".
- Ether
iM4g3  [author] 23 Nov, 2017 @ 1:29pm 
for one, it modifies gold drops. they aren't the same in each difficulty. so, you'll have to download to find out which you prefer. otherwise, on the level item drop/item level requirements: for non-modders, what this means in plain English is that "Items drop at lower levels, and you're not required to be as high level to use said equipment as well". ~ So, if you're say, LVL 21, you should expect to get a level 21-22~ish item (game balancing) in addition to the requirement change being closer to its actual level. Say, a level or two difference, instead of 3-10 levels different than its Item Level (as in vanilla). This is actually the most serious reason, that ITEM TYPES and stats will be changed IN THIS MOD in future updates. Thanks for your question @ Feculator
Feculator 23 Nov, 2017 @ 5:57am 
What exactly does it do?
iM4g3  [author] 22 Nov, 2017 @ 1:49pm 
This mod will be updated a few times, in order to fully implement the new ITEM TYPES as well as ITEMS SPECIFICALLY.

Today's Update: Better Level Requirements!
iM4g3  [author] 20 Oct, 2017 @ 8:13am 
Guys, if you want to try this mod, I need to know how it suits you. I may do more if it goes as well as Fair Fight has. The number one thing that put me off from doing more, was altering the drop rate of "all the things" and improving gearscores as well as all that good damage stuff.

...shall Gearscore
a) Increase based on a curve?
b) Stay "static" - based on a damage multiplier?

or something else... (think a fluctating score opposing min/max might be interesting)?