The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

258 ratings
The Art of Locksmithing - Rustic Version
   
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File Size
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3.381 MB
24 Sep, 2012 @ 12:41pm
2 Nov, 2012 @ 9:36pm
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The Art of Locksmithing - Rustic Version

In 1 collection by MontyX
MontyX's Handy Mods
20 items
Description
This has been updated, It now works!

"Works With or Without DLC"

This mod modifies the locks texture in the game, making it easier to pick.
With the Dials & numbers, you now know excactly where your lockpick broke.
So now you can unlock as quick as a locksmith!

Please Rate this mod if you like it. As I was willing to share.

And yes, I know it's a cheat. So no stupid comments.

The Art of Locksmithing - Steel Version
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=98746566

You can not Modify or Upload my files.
I put too much work into my mods, for someone to steal my Work.
Make your own mods from scratch. Just like I did!
Popular Discussions View All (1)
0
30 Nov, 2018 @ 6:46am
Permission unofficial update for SSE
J. Dimlight
27 Comments
HDMI-Chan 9 Sep, 2018 @ 8:58am 
I think this should be an lockpicking skill that you need 40 skill for.
[BUS] TheFishRaptor 14 May, 2017 @ 12:51am 
I say it looks realistic, can't imagine the person having to handcraft thousands of those. Etching in so many lines, one at a time.
Apolias_ 1 Feb, 2017 @ 2:33am 
i like this mod because i feel it fits well with the skyrim look, well mine at least anyways ... thank you very much for mod.
iiKraze 20 Aug, 2016 @ 7:32am 
Hey Monty i have recently got back into Skyrim & i love this mod but i was wondering if you could put it on the Nexus as im not a fan of the way steam handles Mods
ChozoSR388 23 Apr, 2015 @ 1:19pm 
They DID have copper and bronze in the age that skyrim emulates, so, it is kind of lore-friendly... I actually like it in the coppery/bronze-ish look.
h 3 Aug, 2014 @ 4:15am 
Could you make one in Iron? To make it even more lore friendly?
Ningauble 19 Jul, 2014 @ 8:05am 
Although I have a question/suggsetion... for Master locks, to keep some of the difficulty could the mod be rigged to only have the 10, 20, 30, 40, 50, 60, 70, 80, 90, 0 listed?
Ningauble 19 Jul, 2014 @ 8:03am 
Personally I was expecting more from the lockpicking mini game. Three basic tricks that were not employed. I'll pop these up as a suggestion but I find your mod will likely solve my frustration with master locks by fixing the #1 problem.

1, marking the last spot your pick was.
2, the little arrows or dashes on the left of the lock could represent the tumblers falling into place (switching between directions/positions until they all line up). I recently decided that the audio for the locks doesn't really match up to anything at all.
3, the ability to attempt to cut the lock out of the chest or force the chest open (destroying it) for fighters (a different mini game where you could occasionally break your weapon, with lock difficuly changing up the leverage needed in the second mini-game).

That said. I play with a self imposed rule of 10 tries - after that I figure I've probably broken the lock unless it's a quest chest.
jacker100 6 Apr, 2014 @ 1:00pm 
I don't see this type of mod as a cheat, any self respecting theif would have something to help make lock picking take less time
(more time spent crouched at someones front door is more time for a wandering guard to spot you)
crush5104 26 Oct, 2013 @ 1:16am 
Also I use a lot more of your mods and they are great. I wish some of your mods were less dark though. I would really love to use the Mary J mod, but I never play a really dark character. I would have loved it if you had made an alternate version as some kind of Morag Tong hideout as they aren't really evil they just do contract stuff and I miss that orginization from Morrowwind. I hate that in both Elder Scroll 4 and 5 they traded up the wetwork group for such a seriously evil group. Now I feel pretty evil by doing those quests and even though I would never skip them, because you miss out on such a large piece of the game. Destroying them has virtually no pay off. With the Morag Tong both a good and bad character could play without the good players feeling quite so Shi@@y about what they were doing (like killing the crazy guy in Ivarstead and then them being all super proud of what you did) With the Tong it was more necessity than pleasure.