RimWorld

RimWorld

Expanded Woodworking
Showing 1-10 of 30 entries
< 1  2  3 >
Update: 28 Nov, 2020 @ 12:41am

- Fixes errors with the "make any lumber" recipe by removing the unfinished item functionality for it
- Decreases the sound volume of the recipes on the woodworking tables by a value of two

v1.2.2.2

Update: 24 Nov, 2020 @ 12:56am

- Woodworking table graphics (Thanks to Chowder and Dr_Zhivago)
- ReGrowth: Biomes of The Rim compatibility (Thanks to KennethSamael)
- Generic wood log for compatibility and reporting of unpatched trees in mods (Thanks to KennethSamael)
- War Mask requires logs instead of lumber
- Barricade can be made out of logs as well
- Unfinished Lumber when crafting lumber
- Woodworking tables use updated recipe sounds when crafting lumber
- Advanced Biomes Patch readded in 1.1/1.2 with support for the mod: Advanced Biomes (continued)
- Dead Goat's Weapon Pack(continued) support in 1.1/1.2
- Beauty values for each wood and lumber and consequently a balance patch for marble blocks
- Royalty expansion patch of musical instruments
- Biome Expansion: Redwood Forest compatibility
- Switched support to UN-Colony (Continued) in 1.1/1.2
- Updated patches for Expanded Prosthetics and Organ Engineering in 1.1/1.2
- Switched support to Medical System Expansion - Revived in 1.1/1.2
- Medieval Prosthetics support in 1.1/1.2
- Gloomy Furniture and Deco support
- Fermenting barrel texture updated
- Optional RT's Weapon Pack [1.0-1.2] support in 1.1/1.2
- Optional older outlined graphics for the log wall
- Fixed errors when attempting to edit the Lost Tribe scenario
- Cleaned-up patch operations, which hopefully helps with better compatibility going forward
- Castellano Spanish localisation (by Azarashi)

v1.2.2.1

Update: 9 Mar, 2020 @ 12:47am

- Assembly file update.
- Folder structure separating versions 1.0 and 1.1 of Rimworld.
- Add package Id: Adventurer.ExpandWoodwork and updated About.xml to work with the Auto-sort button.
- Modifications to log and lumber bases, workbenches, and wall to bring in-line with 1.1.
- Changed def WoodLog_Saguaro to WoodLog_Succulent in 1.1.
- Label for wood types is now 'wood logs' instead of 'wood types'.
- Support for the compost barrel from Rainbeau's Fertile Fields.
- Fixed wood log base and pila patching for CE to be more similar to newer CE version in 1.0 (Thanks to Jinlan for base edits).
- Fixed errors relating to outdoor penalty change with workbenches and of UnskilledLaborSpeed to GeneralLaborSpeed with recipes in 1.1.
- Fixed and updated Vanilla patches and mod patches in 1.1. Included only those in which the respective mod is updated to 1.1.

v1.1.1.0

Update: 2 Jan, 2020 @ 8:57pm

- Added simple compatibility for Boats (spawning boats in via godmode deviates them from the author's intended appearance).
- Removed BuildingBase and BenchBase defs on request.

v1.0.1.6

Update: 7 Dec, 2019 @ 8:11pm

- Added Advanced Biomes patch.
- Nature's Pretty Sweet revamp for the name of defs for logs, lumber, and recipes.
- New patch (UniMedical) for prosthetics from EPOE, MSE, and others as needed.
- Extended correct mass statFactor when using CE to logs and lumber added by my patches for other mods.
- Fixed CE patch operations not applying because CE patch was loaded before other mod patches were loaded.
- Cleaned-up a few patch operations.
- Updated Russian localisation (by DiamondGrace}.

For current Nature's Pretty Sweet users, your currently used recipes for Baobab, Ghost Gum, Hazelnut, and Redwood lumber in the woodworking table will switch to converting each of the deprecated lumber into the new lumber. Use the new recipes if you want to make more lumber. I've also added recipes that convert the deprecated logs into the new logs that you can also use. Note that these conversion recipes are temporary and will be removed in a later release, so please delete them from the woodworking table either before or after conversion of your logs and lumber is complete. I have mentioned this within the descriptions of the recipes as well. I will post a warning on the forums and steam comments before I remove them.

v1.0.1.5

Update: 12 Jun, 2019 @ 10:24pm

- Added mass statFactor for logs and lumbers for better Combat Extended compatibility. (Thanks to Jinlan!)
- Fixed make any lumber stockpile selection error.
- Separated out Rim of Madness - Bones alterations into its own patch, so it can be easily removed if unwanted.

v1.0.1.4

Update: 1 Feb, 2019 @ 10:32pm

- Combat Extended compatibility patch re-added.
- Added compatibility patch for the mods from Lord of the Rims.
- Removed Saguaro in the general make lumber recipe since it doesn't have a lumber counterpart.
- Realistic Planets Acacia wood log can be used as fuel.

v1.0.1.3

Update: 17 Dec, 2018 @ 10:24pm

- Readded Zen Garden patch.
- Merged DrZhivago1's DocWorld Various Expanded Woodworking patches for Smoked Meat, RT's Weapon Pack Reloaded, Dead Goat's Weapon Pack, and Rim of Madness - Bones.
- Added Realistic Planets patch by XeoNovaDan.
- Added new baobab and gum wood types to NPS and Fuel patches.


v1.0.1.2

Update: 30 Oct, 2018 @ 9:15pm

- Fixed a failed patch error.

No version change.

Update: 29 Oct, 2018 @ 10:14pm

- Added basic UN-colony support. (Decided to not remove drop-down menus for doors/walls, so they have no extra support.)

No version change.