RimWorld

RimWorld

RIMMSqol
Showing 81-90 of 390 entries
< 1 ... 7  8  9  10  11 ... 39 >
Update: 6 Feb, 2023 @ 8:33am

Update translation for food rule no. 1 "NoIngredients".

Bug-Fix: Fixed an issue where select-one database properties would use the default value over the saved value.

Update: 5 Feb, 2023 @ 11:05pm

When preventing ingredients from being eaten animals are allowed to eat trees. Even though they are harvestable plants they are also the main source of food for animals that eat trees.

Update: 30 Jan, 2023 @ 7:01am

Added editable category "Thing Categories".

Update: 24 Jan, 2023 @ 4:51am

Marked performance fish as incompatible since it is destroying the ability to save xml data.

Added a patch to prevent errors when turning non pack animals into pack animals and rendering their non existent pack graphics.

Update: 19 Jan, 2023 @ 11:35pm

Added optional keybinding to open this mod's mod menu directly.

Added the defName and mod name to the tooltip when selecting an entry for editing.

Update: 14 Jan, 2023 @ 8:03pm

Added property "Disallowed Thoughts" for trait degrees.

Bug-Fix: Caught an error when editing some buildings with power components during gameplay.

Load order requires RIMMSQoL to load after "Cherry Picker" to ensure the mod recognizes removed entries.

Update: 11 Jan, 2023 @ 4:27pm

Added property "Accumulate Skill Decay Intervals" to the general category. It allows grouping up skill decay intervals to improve performance.

Update: 11 Jan, 2023 @ 3:05am

Bug-Fix: Adjusting to new method signature for giving out short hashes when creating new blueprints for minifiable buildings.

Update: 6 Jan, 2023 @ 11:29am

Added properties "Min Construct Skill" and "Min Art Skill" to buildings.

Bug-Fix: Corrected tooltip on mixed ingredient bills that were lacking some of their ingredients. The missing ingredients are now shown.

Update: 2 Jan, 2023 @ 6:59am

Added property "Pollution" to plants.

Added translation and documentation for mech- and bed-properties.