Europa Universalis IV

Europa Universalis IV

-BT Addon: Byzantine Resurgence
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Update: 20 Oct, 2018 @ 4:12am

Update: 9 Apr, 2018 @ 8:47am

Byz Resurgence 2.0.6

Bugfixes:
- Fixed being able to establish Exarchates after reducing Exarch autonomy (The decisions were checking for reduced_exarch_autonomy flag, not revoked_exarch_autonomy)
- Fixed albian being misspelled "albiian" in Establish Exarchate of Albion decision, resulting in Londinion getting No Culture.

Miscellaneous:
- Integrated new 1.25 trigger for Exarch territory modifier.

Update: 8 Apr, 2018 @ 5:20pm

Byz Resurgence 2.0.5

Feature:
- Adjusted Recover Albania's mission reward from Balkan Ambition to a new modifier that decreases recruitment time of ships and regiments for 5 years.
- Added 50 prosperity to the Thrace and Macedonia areas as a mission reward for Safeguard the Balkan Border.

Bugfixes:
- Fixed Besarabia not being part of March of Dacia province highlighting
- Fixed el-Arish/Rhinokoloura not being part of Lower Egypt mission.
- Fixed Ottomans not actually declaring war if saying the city shall be theirs during the City of the World's Desire event.

Update: 8 Apr, 2018 @ 5:56am

Byz Resurgence 2.0.4

Bugfixes:
- Turn the Tide no longer gives claims to the Recover Albania mission. Instead, Recover Greece does, as intended.
- byz_naval_ambition now has proper localisation.
- Exarchate decisions now properly change the culture of their granted province.
- The subject that is turned into the Exarchate if the province is controlled by them now has their primary culture changed to what it is supposed to be for the relevant Exarchate.
- Fixed Protect Lesser Armenia not giving claims to Crusade for Syria.

Update: 7 Apr, 2018 @ 4:42pm

Byz Resurgence 2.0.3

Bugfixes:
- Fixed some horrible bugs with regards to the Exarchates that had Byzantium release them as independent instead of as an Exarch.
- Fixed a lot of other bugs with regards to Exarchates, ranging from liberty desire calculations to accidental use of adjective naming for Albion. Here's hoping they now behave as planned.
- Fixed two provinces in France not being part of any mission.
- Fixed the mission for Raetia-Noricum erroneously granting claims to Roman Galicia.
- Fixed a localisation issue in the claims granted for Lower Egypt in Crusade for Palestine
- Fixed event resurgent_BYZ.12 lacking localisation.
- Probably fixed a lot of other bugs that I forgot to write down while frantically attempting to fix everything.

Update: 7 Apr, 2018 @ 10:27am

Byz Resurgence 2.0.2

Features:
- Added province highlighting to Reestablish the Theme System & Restore Byzantine Empire decisions.

Bugfixes:
- Fixed Convert Asia Minor & Convert Anatolia trigger

Update: 7 Apr, 2018 @ 9:08am

Byz Resurgence 2.0.1

Features:
- Added province highlighting to the Exarchate establishment decisions
- Added province highlighting to the Latin Empire formation decision.

Bugfixes:
- Adjusted Latin Empire formation's claims not being given to the Latin Empire
- Fixed some buggy Exarch decisions where a province scope was missing that could have unforeseen consequences.

Update: 7 Apr, 2018 @ 2:15am

Changelog Part 2:

Events:
- Allowed the player to use un-integrated Purple Phoenix Events by a startup event. Be wary that the un-integrated events have not been tested for either balance or bugs, and may as such cause issues. I may fix these if bothered enough.
- Added an event to expand the Tyrian Purple industry upon conquering Tyros. Your options are:
- Expand it further, changing Tyros' trade goods to Dyes, changing some provinces that produce cloth into producing Silk and changes some coastal provinces into producing Dyes. This runs the possibility of depleting the Murex snail supply in the future.
- Do not
- If your ruler is Calm or Careful, you can limit the expansion to Tyros. This does not risk the Murex snail depletion.
- Added an event "City of the World's Desire", functioning very similar to that of the Surrender of Maine event. The event fires if Mehmet II is the ruler and the year is after 1450. Unless Byzantium has managed to ally one of Ottoman's rivals, this almost always ensures they declare war on them (80/20 chance).
- If Byzantium has allied someone that rivals the Ottomans, the chances are about reverted to a 16.7% (1/6) chance of declaring.
- Adjusted Byzantine Greek Fire MTTH because it happened way too frequently in my test runs.
- Added a repurposed Demetrios Palaiologos pretender event to the integrated byzantine events which fires upon the death of Ioannes VIII if before 1460.
- The event is currently very cheese-able to compensate for it spawning in Constantinople instead of Selymbria, which lacks representation currently. However, once the province gets added, which will probably be soon, you can bet the rebellion fires immediately.
- Completely removed the Help from the Pope event chain as it was very ahistorical and stupidly scripted. I may intend to adjust this later on, but it served very little purpose.

Strategoi estate:
- Tweaked Strategoi estate's influence gain to 1%/1% land instead of 1.5%/1%. You'll probably end up granting them close to 40% of your state development anyway
- Adjusted Strategoi province revocation to only spawn rebels if Strategoi are not loyal (I.e below 60% loyalty).

Exarches:
- Added a brand new Exarch system:
- Becomes available upon Byzantium owning enough land outside of the Balkans and Anatolia. If you've played England in Beyond Typus and established the Kingdom of Ireland, this'll sound familiar. Establishing the Exarches grants a malus to max absolutism.
- At first, it allows for the establishment of Exarchates. Due to the inability to conditionally allow the creation of client states outside of dip tech, it enables a bunch of decisions for regions historically having had an exarch, or regions deemed far away from Constantinople.
- The exarch states are: Ravenna/Italy if capital is in Constantinople, Karchidon/Africa, Gallia/France, Hesperia/Iberia, Albion/England, Persis/Persia, Anatolia/Orient if capital is moved to Italy
- If desired, I may also add Exarches of Germania, Aegyptus/Egypt and Indus.
- The exarches are a unique subject type that is a mix of a vassal and a march, that at the same time calculates liberty desire like personal unions do, i.e individually.
- Each exarch also has a unique culture belonging to the Hellenic group. This is akin to that of a yet-to-be-implemented Colonial Culture system in BT. Essentially, it simulates the spread of Greek as a language to these areas, akin to the Hellenism of old.
- Beware! Once an Exarch has been established in the region, no areas in that region can be stated, thus encouraging you to grant the provinces to the Exarch instead.
- The exarch states also have access to a unique set of ideas:
- Traditions: +10% Trade Steering, +1 Naval leader manuever
- Protector of the Emperor: +10% Morale of Armies, +1 yearly Legitimacy
- Incorporate Far Lands: -10% Core Creation Cost, -15% State Maintenance modifier
- Ruler of Barbarians: -15% Culture Conversion Cost, No negative tolerance malus
- Exarchate Governor: +1 Diplomatic Reputation
- The Exarch's Standing Army: -10% Land Maintenance modifier
- Spread The Word: +2% missionary strength, +25% institution spread
- Exarch Themata: -10% Land Maintenance Modifier. Allows the Strategoi estate.
- Ambitions: +50% sailors
- The exarch states also get a unique monarchy type, the Exarchate, which grants +20% admin efficiency (Approximately 50 absolutism), to compensate for them spawning at 0 absolutism no matter that of its overlord and how incompetent the AI is at obtaining absolutism.
- The bonus is very powerful and depending on balance reports, I may nerf it. However I currently deem it very necessary.
- Upon re-establishing the Roman Empire, it is possible to integrate these Exarch lands via decision that reduces their autonomy. Doing so disables the establishment of further exarch states and allows for the new Exarches estate to appear.
- The Exarches estate has a simple system where any province in a region can be granted to the Exarches, but only one province. Depending on the province development (10/20/30) they grant +3/5/8 max states and a region-wide 33% autonomy floor.
- The Exarches estate has some new interactions:
- Grant local autonomy, which adds 10% autonomy to every province in the same region as that of a province controlled by the Exarches. In return, it grants a lot of loyalty and if Exarches influence is high, bonus stability.
- Place relative as Exarch, reducing their influence, sparking a revolt, but also allows for:
- Designating Exarch as heir, which grants a good heir if none exists.
- Drafting an Exarch's Eparch, granting a good general.
- Drafting Exarch troops, granting bonus manpower.
- Recruit Minister, granting a brand new provincial governor minister.
- The Exarches estate has 4 estate events that can occur. These can also occur if there are any Exarchates.

Bugfixes:
- Did some minor province naming adjustments to certain cities.
- Adjusted dynasty misspellings of Byzantine names (from vanilla).
- Fixed flavor_BYZ.36 requiring a misspelled province modifier, thus never firing.
- Fixed a Strategoi event that speaks of great Strategoi influence that does not actually require Strategoi influence to be high at all.
- Fixed the decision of restoring Byzantium to granting claims to Byzantium instead of "ROOT", as ROOT was still referring to whatever country that formed it.
- Attempted fix of a bug in the Succession Crisis disaster that disallowed it from firing if having a regency council.

Miscellaneous
- Reorganized a lot of the mod into different files.

Update: 7 Apr, 2018 @ 2:13am

Byz Resurgence 2.0

Updated to 1.25 for BT 9.0

Changelog Part 1:

General:
- Completely overhauled Byzantine Ideas. The new ideas are a compromise of contemporary and medieval Byzantium. The full idea set is following:
- Traditions: +1 yearly legitimacy, +1 possible advisor
- Basilics Law: -20% core creation cost
- Byzantine Renaissance: -10% tech cost
- Bureau of Barbarians: Unchanged, +20% improve relations
- Reinstitute the Pronoia: -20% infantry cost
- Formalize Succession Laws: -10% stability cost, +25% heir chance
- Repopulation of the Countryside: -10% development cost, -20% culture conversion cost
- Byzantine Resurgence: +2 yearly prestige
- Ambitions: Unchanged. +5 max states
- Due to adjusted ideas, the decisions inoorporated from Renovatio Imperii have had their requirements adjusted.
- As the Ecumenical Patriarch idea is now gone, the event that granted the religious center modifier to Constantinople is now gone. In turn, Constantinople now starts as a religious center.
- Added two province modifiers for Constantinople and Thessaloniki, with the first representing the Ecumenical Patriarch and the second one referencing Mount Athos. The modifiers change upon conquest by a muslim ruler and disappear completely upon the province being converted away from Orthodox. Any other religious denomination gets no modifier.
- Overhauled the Byzantine start:
- Byzantium now start as a tributary to the Ottomans, as they did historically. This of course only works if you have the Mandate of Heaven DLC. Do note that the Ottomans AI is very quick on revoking the agreement, so do not expect it to last.
- Switched Byzantium's government form back to Feudal Monarchy, as the Empire was by every definition except hereditary rule a feudal moanrchy.
- This also results in the removal of the annoying Nobility Decadence.
- This also adjusts the Succession Crisis disaster to occur only if the idea "Formalize Succession Laws" has not been taken, unlike before where it simply required the government form.
- The previous Roman Monarchy government form is now available upon either controlling both Constantinople & Rome, or reaching the Age of Absolutism, as a mean to show a "return to form" Byzantium of the 8-11th centuries.
- The Roman Monarchy also has had its flavour text reworked as to indicate that non-hereditary rule is not a defining characteristic for the government form.
- The Roman Monarchy has had its bonuses reworked:
- -25% harsh treatment cost
- -25% autonomy change cooldown
- -0.10 monthly autonomy change
- +0.1 yearly absolutism
- +10 max absolutism
- Has logothete (Factions) and loses the Nobility/Dynatoi estate. The factions made little sense to Byzantium at game start anyway as they were barely influential.
- This of course causes the "Factions influence ruler" events to not pop up before this point.
- Speaking of which, the Purple Phoenix DLC events have had a major rework:
- All of the monarch point gains have been removed entirely. In return, legitimacy and prestige (And in the case of "Turks driven from X" army tradition) is gained instead. Monarch points made no sense.
- The "Triumph for X" missions have been removed, as you can already hold a military parade as an estate interaction with the Strategoi. This should hopefully somewhat help the army tradition bloat that happens when playing as Byzantium.
- The "Civil War" event that could fire before has returned to requiring a formalization of succession laws. I also discovered a bug that if Byzantium got a regency, but had very high legitimacy, the event would fire without giving any options. I thus added the option of naming one of your generals as the ruler, or if no general exists, a random noble. This also happens to be the way the Palaiologoi made it onto the throne. Read more in the:
- Added custom startup screen for Byzantium, detailing what has happened with Byzantium from the failed Battle of Mantzikert up until now. While doing this, I also discovered there is a character limit to the startup text.
- Completely overhauled the mission tree (again) for 1.25.
- Most 1.24 missions can be found in this tree. Some have been merged or removed, however.
- This is due to the lack of ability to represent all the different paths in a 5 slot wide mission system.
- Some missions were also deemed superfluous, such as conquering Jerusalem when the Palestine mission already only covers that area.
- The Annihilate Venice mission has been integrated into the mission system as to allow for the new flavour event introduced in 1.25.
- The only other vanilla missions in the tree are Convert Asia Minor & Restore the Pentarchy. The rest are either old missions pre-1.25 or brand new ones.
- (Most) Missions that previously would grant a vassalize CB have had this CB included in the respective "Conquer X" mission.
- Some missions give a subjugation CB on a less-than-100-dev country that the mission concerns.
- Special case for the ones in Italy, where any country whose capital is in one of the provinces regarding the mission is a target for this.
- An additional mission chain that requires the establishment of the Exarches allows for further conquests, granting missions to restore the Roman Empire's borders.

- Added two new advisors currently unique to Byzantium, perhaps planning on allowing their recruitment from things such as the Byzantine Refugees event and similar:
- Added the Military General, which grants yearly army tradition. This is only recruitable from the Strategoi estate interaction "Recruit Minister" (80% chance).
- Added the Provincial Governor, which grants reduced core creation cost. This is recruitable from either the Strategoi estate interaction "Recruit Minister" (20% chance) or the new estate Exarches' similarly named interaction (Guaranteed).
- Buffed Manuel II (Will never be seen in a 1444 start) to a 2/4/3 from a 1/2/1
- Buffed Ioannes VIII to a 2/4/2 from a 2/2/2
- Nerfed Konstantinos XI to a 3/4/4 from a 4/5/4
- Changed both of the above rulers' religion to Catholic due to the ratification of the Council of Florence in 1439.

Decisions:
- Adjusted the Schism decisions; Restoring either the Pentarchy or mending the Oriental Schism gives a religious center to the cities required for restoration/mending.
- Nerfed the Theme system decision to only grant claims in Greece and Anatolia. It was deemed too powerful to get all the claims you did.
- Added the option to reform the Latin Empire to the Knights, Cyprus, Provence, Athens, Lesbos, Naxos & Corfu, and an option for Venice & Genoa to establish it as a vassal if they control Constantinople.
- Added Latin Empire ideas, based heavily on using vassals:
Traditions: +2 Tolerance of the True Faith, +50% Vassal income
Adapt Greek Administrators: +10% National Tax Modifier
The City of Cities: +1 yearly Prestige
Invite Italian Merchants: +15% Global Trade Power
Induct Knightly Orders: +10% Morale of Armies, +300% Vassal Forcelimit Contribution
Modernizing the Themata: -10% Land Maintenance Modifier. Allows the Strategoi estate.
Reform East Latin Rites: +1% Missionary Strength against Heretics
Eternal Crusade: Triple manpower increase in religious wars
Ambitions: -15% subject liberty desire from development

Update: 21 Jan, 2018 @ 1:47pm

Mod Version 1.1.4 - The Tyrian Purple Patch

- Adjusted Byzantium's colour and flag to that of Tyrian Purple due to a colour code I found actually looking really nice. If you prefer the old one, there is a tutorial file packed with the mod to teach you how to go back to the old colours.
- Bugfixed several issues with the Military Coup and Succession Crisis disasters, such as the latter being able to occur even when having another disaster and general tweaking of the requirements, as well as allowing Pretender rebels to end both disasters if enforcing demands.
- Bugfixed event flavor_BYZ.2: The Genoese Merchants to now actually granting provinces and actually having localized names.
- Added new event: Reestablishment of Tyrian Purple dye that, if having restored Byzantine Silk, gives the option of producing Dyes in Smyrna, as well as adding other related modifiers.
- Fixed opinion modifiers being missing from the previously integrated Byzantium Events mod
- Adjusted some government names for Byzantium and removed random piece of code accidentally left in since 1.1.3.

Known bug:
A trigger for "Seek Help from Europe" is not quite working as intended, as Byzantium is able to ask for help from the Pope in an offensive war, as long as the other requirements are met. Will need to think about this one.