Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

Adanaxis Campaign
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Update: 4 Oct, 2018 @ 2:17pm

Balance tweaks n microoptimisations on Forbidden Outpost

Update: 4 Oct, 2018 @ 4:42am

Anomaly:
Put this map to the end of campaign since it is a bonus one.
Various small optimisations and balance tweaks.

Nexus Subnode:
Added icy sentry at center area. More minor balance n optimisations tweaks.

Dark path:
New ground texture
Better lighting and texturing at start and center areas. Semi transparent pillars. Better Antenn. Some more details.
Added ice sentry at center area, requires activation.
Various small n medium optimisations.
Some minor balance tweaks (spawners n routes). End sentry stays active for a longer time. Prevented jumpers to jump in center objective area (where 50cal is)
Fixed unusual collision with mortardrones. Mortadrones should work even in old alien swarm since now.
Synhronised center area barrels fall with uber's push animation.
Updated minimap and objective images.

Forbidden outpost
New Ground textures and style.
Various small n medium optimisations.
Fixed various small visual glitches

Other:
Updated Campaign layout image.

Update: 16 Sep, 2018 @ 3:14pm

Updated Nexus SubNode:
Completelly relighted, significant texture changes.
Minor gameplay changes, made some areas bigger
Minor optimisations.

Update: 31 Aug, 2018 @ 3:27pm

Neon Carnage:
Micro fix of bugged physics model.

Update: 31 Aug, 2018 @ 2:50pm

Neon Carnage minor update:
Removed some ministairs at the beginning to provide easier grenade-stun effect on aliens. Changed some lighting at the beginning also.
Made some areas wider. Added transparency to some models. Removed one dual stairs from center-right area. More minor stuff.

Update: 30 Aug, 2018 @ 3:18pm

Medium changes on New Beginning:
Improved textures n lighting
Added active freezy sentry
Minor geometry tweaks
Minor optimisations.
Minor spawners tweaks.

Update: 28 Aug, 2018 @ 5:29pm

micro script failure

Update: 28 Aug, 2018 @ 5:23pm

Neon Carnage update:
Added another active freeze sentry at the center-right area
Bigger hack triggers provide easier hacks.
Denied onslaught mortars at the beginning part. More spawners balance.
Changed bomb's objective image to better one
Minor geometry and other tweaks.

Update: 28 Aug, 2018 @ 12:00pm

Neon Carnage update:
-Texture, lighting and geometry tweaks at the beginning and center-right part.
-Reordered objectives so you can easier look for neccessary hacks.
-Disabled some more pipes collisions to avoid damage with grenade lauccher.
-Lowered amount of spawns. Some tweaks to spawn delays and triggers. Removed big shaman spawn since it was annoying enough and particle didnt match new map's style. Less subeggs coming from mega egg.
-More minor tweaks.

Update: 27 Aug, 2018 @ 8:44am

more minor tweaks n optimisations on neon carnage