Darkest Dungeon®

Darkest Dungeon®

[21/02] Heroes Reborn [v1.3.1] Charmed
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Update: 5 Aug, 2017 @ 3:30pm

Update: 5 Aug, 2017 @ 3:28pm

v1.2
General
-Prot Debuffs Marks increased from [-10% - -30%] to [-20 - -30%]
-Crit
-G1 (Tanks/Supports) [1% - 3%]
-G2 (Tank/Support Focused Hybrids) [3% - 5%]
-G3 (Hybrids) [4% - 6%]
-G4 (DPS Focused Hybrids) [5% - 7%]
-G5 (DPS Characters) [7% - 9%]
-Ability Crit Modifier
-G0 (Stuns/Heals/Moves/Marks/0-10%-Damage Debuffers) 0%
-G1 (Big AoE DPS Debuffers) -8%
-G2 (Big AoE DPS) 0%
-G3 (Small AoE DPS Debuffers) [1% - 3%]
-G4 (Small AoE DPS) [3% - 5%]
-(DPS Characters/DPS Focused Hybrids) [5% - 7%]
-G5 (Single target DPS Debuffers) [3% - 5%]
-(DPS Characters/DPS Focused Hybrids) [5% - 7%]
-G6 (Single target DPS abilities) [5% - 7%]
-(DPS Characters/DPS Focused Hybrids) [7% - 9%]
-Notes
-Bleed/Blight abilities are DPS abilities
-Bleed/Blight Resist don't count as debuffers
-Antiquarian's abilities won't be balanced around this chart
-DPS Characters aren't affected by the "debuff lower crit"

Abomination
-Transform (Human -> Beast)
-Speed buff changed from [1 - 5] to [2 - 4]
-Damage buff changed from [10% - 30%] to [15% - 25%]
-Transform (Beast -> Human)
-Party Stress Heal lowered from [16-20] to 15 at all ranks
-Self Heal lowered from [5 - 13] to [5 - 9]
-Slam
-Damage lowered from 85% to 80%

Arbalest
-Sniper Shot
-Damage lowered from 120% to 115%
-Suppressing Fire
-Damage lowered from 25% to 20%
-Bola
-Damage lowered from 65% to 60%
-Battlefield Bandage
-Healing received buff increased from [20% - 38%] to [30% - 40%]

Bounty Hunter
-Collect Bounty
-Damage increased from 100% to 120%
-Damage vs marked lowered from +90% at all ranks to [+30% - +50%]
-Damage vs humans changed from [+15% - +35%] to +25% at all ranks
-Finish Him
-Damage vs stunned changed from [+25% - +60%] to [+25% - +50%]
-Damage vs humans changed from [+15% - +35%] to +25% at all ranks
-Caltrops
-Damage lowered from 10% to 0%

Crusader
-Smite
-Damage lowered from 110% to 100%
-Damage vs unholy changed from [+5% - +25%] to +25% at all ranks

-Stunning Blow
-Damage increased from 25% to 35%

-Holy Lance
-Damage lowered from 125% to 120%
-Damage vs unholy changed from [+5% - +20%] to +25% at all ranks

Grave Robber
-Thrown Dagger
-Damage lowered from 100% to 90%
-Self Crit Buff changed from [+4% - +8%] to [+5% - +7%]

Hellion
-If It Bleeds
-Damage lowered from 50% to 45%
-Breakthrough
-Damage increased from 25% to 35%
-Self move lowered from 2 forward at all ranks to 1 forward at all ranks
-Bleed Out
-Damage increased from 125% to 140%

Highwayman
-Pistol Shot
-Damage increased from 80% to 90%
-Grapeshot blast
-Damage lowered from 55% to 50%
-Castable ranks changed from 2-3 to 2-3-4
-Tracking Shot
-Damage lowered from 50% to 40%
-Duelists' Advance
-Damage lowered from 50% to 40%
-Riposte
-[WIP]

Houndmaster
-Hound's Rush
-Damage increased from 100% -> 115%
-Damage vs marked lowered from +90% at all ranks to [+30% - +50%]
-Damage vs beast changed from [+15% - +35%] to +25% at all ranks
-Blackjack
-Damage increased from 60% to 65%
-Stun effect chance lowered from [125% - 165%] to [100% - 140%]

Jester
-General
-Base Damage increased from [4-7 - 7-13] to [4-8 - 8-16]
-Harvest
-Bleed effect damage lowered by 1 at all ranks
-Inspiring Tune
-Stress Heal decreased from [12 - 20] to [10 - 18]

Leper(Check Notes)
-General
-Base Bleed Resist increased from 10% to 20%
-Revenge
-Self buff effect changed from ['+12 ACC, +1% CRT, +25% DMG, -15 DODGE, -25% PROT' - '+20 ACC, +5% CRT, +35% DMG, -15 DODGE, -25% PROT']
to ['+11 ACC, +20% DMG, -25 DODGE, -35% PROT' - '+15 ACC, +30% DMG, -25 DODGE, -35% PROT']
-Duration changed from 3 turns to 1 fight

Occultist
-Sacrifical Stab
-Damage lowered from 70% to 50%
-Damage vs eldritch changed from [+15% - +35%] to +25% at all ranks
-Abyssal Artillery
-Damage lowered from 75% to 65%
-Damage vs eldritch changed from [+15% - +35%] to +25% at all ranks

Plague Doctor
-Plague Grenade
-Damage lowered from 10% to 0%
-Incision
-Damage lowered from 70% to 60%

Vestal
-Mace Bash
-Damage vs unholy changed from [+15% - +35%] to +25% at all ranks
-Judgement
-Damage lowered from 90% to 85%
-Illumination
-Damage increased from 70% to 75%
-Hand of Light
-Acc debuff removed

Notes:
- Leper is imo in a good place now, if you read his lore on the wiki you will come around this part: "He does not need the aid of others, for he knows how to channel his energy into frightening power, or curative energy. He cannot help others with this power,". So the probability that I give him something that directly benifits his team is 0%. Let's talk about what the leper can do in v1.2 (and mostly v1.1). The leper has two great dps abilities, chop and hew can't hit backline but can from time to time get rid of nasty frontliners. Purge is the lepers' only ability that can hit the enemy backline directly. So how good is it? When the leper has level 5 weapons this ability will deal [6,5 - 13] damage. The hellion's Iron swan deals [8-16], but the leper has the added stress heal. This gives the leper something impactful to do in the race fase. Let's continue. Revenge (reworked) and withstand. Very situational abilities and there isn't much to talk about honestly. Same goes for Solemnity, very big self heal and self stress heal, very usefull is the stall fase.
Intimidate is the lepers' second ability that he can use in the race fase. Now this one is the most interesting ability he has. It deals no damage but gives a nasty debuff to the target and knocks it back 3 ranks. This ability has 3 total effects when nothing gets dodged/resisted. 1. The target (R1/R2) gets a damage debuff, very simple and can be usefull on some hard hitting frontline tanks. 2. The target gets knocked back to R4. Most frontliners deal half damage from the backline with their mobility spells and with the damage reduction buff your target just became much less usefull for 1-3 rounds. 3. The (most of the time) high priority target on R3 gets pushed away by your tatget to rank 2. And again, mirroring the frontliners, backliners often have a weaker abilities when pushed to the frontlines.
So what does intimidate do? It makes your target very weak for 1-3 rounds and makes the R3 enemy much weaker and more accesible.
His weakness is mostly his bad speed and still mediocre accuracy.
I hope that this clarifies the background of intimidate's design and hopefully the leper can finally be appreciated. :)

Update: 3 Aug, 2017 @ 7:23am

Update: 1 Aug, 2017 @ 2:32pm

Update: 1 Aug, 2017 @ 2:27pm

v1.1

-Bounty Hunter
-Caltrops
-1 bleed dmg per rnd

-Hound Master
-Hounds' Harry
-1 bleed dmg per rnd

-Leper
-Chop
-5 Acc (+5 compared to Vanilla)
-Hew
-5 Acc (+5 compared to Vanilla)
-Intimidate
No more stun
No more self damage reduction
Can target R1-2 (from R1+2)
Target Damage reduction is back (-20%,-23%,-26%,-30%,-33%)

-Man at Arms
-Base Crit
from (5, 6, 7, 8, 9) to (1, 2, 3, 4, 5)
-Crush
Crit From (5, 6, 7, 8, 9) to (2, 2, 3, 4, 4)
-Rampart
Damage from 50% to 40% (Same as vanilla)
-Bellow
Damage from 20% to 10% (Same as vanilla)

-Occultist
-Sacrifical Stab
Damage from 100% to 70%
Added bleed (3,3,4,5,5)

-Vestal
-Mace Bash
Damage from 100% to 66%
Stun chance +25% at all levels
-Judgement
Damage from 100% to 90%
-Dazzling light
Stun chance -25% at all levels
Can target R1-2-3-4 (from R1-2-3)
-Hand Of Ligth
Damage from 80% to 100%
No more acc self buff

Notes:
Leper, the leper was overbuffed, insane levels. Too many buffs were applied at the same time. He got his well deserved nerf. Intimidate is still under testing.
Vestal, Mace Bash was supposed to have the better stun in the first place, fixed now together with some other changes.
Man at Arms, was perfectly fine in vanilla and unnecessary changes were made.
BH and HM bleed, bleeds and blights have a really akward scaling. They are almost always be at their best at apprentice level. I'm gonna take it slow with these two and only nerf the bleed slightly and see how it works out now.

Update: 1 Aug, 2017 @ 5:19am

Update: 31 Jul, 2017 @ 4:16pm

Update: 31 Jul, 2017 @ 4:04pm

-Small changes to the following classes skills:
-Rake (Abomination)
-Caltrops (Bounty Hunter)
-Smite (Crusader)
-Holy Lance (Crusader)
-Intimidate (Leper)

- Typo fixes

Update: 30 Jul, 2017 @ 5:16pm

Update: 30 Jul, 2017 @ 11:25am