Killing Floor 2

Killing Floor 2

KF1 Farm
Showing 1-3 of 3 entries
Update: 9 May, 2018 @ 6:57pm

Version 1 (V1)

• Created new Normal and Specular maps for most wood materials
• New master Material Shader Used across whole map (should provide small preformance bump on low-end machines)
• Added basic wind movement to foliage
• New glass shader for large farmhouse (windows are now translucent)
• Overhauled Zed spawning, added more spawn volumes and adjusted existing ones to improve both spawn rates and spawn consistency
• New trader teleport system, works flawlessly with up to 6 players (untested with more than 6 players)
• Dead players will now respawn at active trader location
• Added “Dosh Objective” feature
• Added a blue pillar of light indicating the location of "Dosh Objectives" (Similar to the mystery box in COD Zombies)
• Added a dedicated pregame lobby area (Customization Room)
• Added a "Trader Icon" to help locate trader during trader time.
• Adjusted collsison on dead animals
• Small Post-Process adjustments inside Trader Rooms

Update: 3 Aug, 2017 @ 3:36pm

Beta 2 (B2)

• Increased Zed spawn rate in and around buildings. (holding out inside buildings shouldn’t feel as slow)
• Adjusted overall level brightness and contrast.
• Minor pathing adjustments in some of the houses.

Update: 1 Aug, 2017 @ 9:17pm

Beta 1 (B1)

• Initial Release