Killing Floor 2

Killing Floor 2

Zed's Diner
Showing 1-10 of 16 entries
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Update: 21 Aug, 2021 @ 9:19pm

Change log
  • Ground has textures again - had to remake the entire thing as a static mesh and repaint. It is a work around and not a fix for the landscape bug still in the game.
  • Added preview image

Update: 21 Aug, 2021 @ 8:58pm

Everything is fine.

Update: 21 Aug, 2021 @ 8:54pm

Dont worry

Update: 7 Apr, 2020 @ 3:25pm

Reverting back for the time being

Update: 7 Apr, 2020 @ 3:24pm

Shitty Upload Tool

Update: 7 Apr, 2020 @ 3:11pm

Change log
  • Small Preview Image Change

Update: 7 Apr, 2020 @ 3:02pm

Change log
  • Added Map Preview

Update: 7 Apr, 2020 @ 2:49pm

Change log
  • Fixed an issue with ground texture being missing from Game Update

Update: 28 Mar, 2019 @ 2:45am

Change log
  • Stand Your Grounds Added
  • Compatible with Versus now
  • Ammo Pickups increased to 16 (previously 13)
  • Weapon Pickups increased to 10 (previously 2)
  • Pathing Tweaked - hopefully zeds path a bit straighter in some areas
  • General Performance Tweaks
  • Precomputed Visibility Added
  • Fog Tweaks - retains same atmosphere but slightly clearer
  • General Environment Tweaks - mainly to facilitate Versus, you can run around the entire forest, so use it to flank the mercs!
  • Movement Optimization - shouldn't get stuck in the back alley anymore
  • Probably some other random crap I forgot

Update: 20 Jan, 2018 @ 2:18pm

Change log
  • Fixed minor exploit along the fence
  • Readded Skybox :^)
  • Overhaul of Realtime Reflections
  • Minor tweaks to the environment
  • Minor tweaks to ambient sounds
  • Minor tweaks to lighting and splatmaps
  • Additional optimization on combined meshes
  • Fetus added to the microwave