Garry's Mod

Garry's Mod

Touhou - Reimu Hakurei (Bikini) Playermodel & NPC
Showing 11-20 of 26 entries
< 1  2  3 >
Update: 4 Oct, 2018 @ 4:31am

- Major weightpaint adjustment for the spine to fix "snapping" issues.

Update: 11 Aug, 2018 @ 5:25pm

- Hotfix a bug from last update.

Update: 11 Aug, 2018 @ 4:21pm

- Removed $jointmassbias code from the ragdoll version's physics QC code in an attempt to "lighten" ragdoll.

Update: 11 Aug, 2018 @ 7:18am

- Added ragdoll model option, with loosen physics constraints
- Added extra sandals model for bodygroups
- Added props: sandals, sandals_v2, hair_ribbon
- Minor adjust physics mesh
- Removed hair physics mesh for PM and NPC models. Kept hair physics for ragdoll model.
- Minor adjust weightpaint

Update: 28 May, 2018 @ 10:51pm

- Added nose_outline bodygroup for NPCs.

Update: 28 May, 2018 @ 10:20pm

- Added blinking animations
- Improved c_arms
- Added "nose_outline" as an optional bodygroup, off by default
- Removed 1 npc ragdoll due to merging of npc models
- Slightly edit collar to prevent neck clipping

Update: 7 Feb, 2018 @ 6:29pm

- Changed lua name of the model to include Touhou. It is now Touhou Reimu Hakurei Bikini.

Update: 23 Jan, 2018 @ 6:33pm

- Added thigh highs bodygroup
- Made sandals a removable bodygroup for all you foot fetishes
- Minor re-rig legs
- Minor adjust physics mesh
- Minor change physics constraint values
- Changed jigglebones coding for breasts
- Reallocated ragdoll folder location -> Touhou Reimu Hakurei Bikini Playermodel & NPC
- Renamed workshop addon, now including Touhou in the title

Update: 15 Sep, 2017 @ 12:14am

- Decreased back_hair physic restrictions.

Update: 14 Sep, 2017 @ 11:48pm

- Readjusted weightpaint for c_arms