Arma 3
Stargate_waugh_Lord
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Update: 1 Jan, 2018 @ 1:26pm

NEW
2/01/2018
Added Goa'uld Placeable Modular Interior
Comes with :
Corridor
Intersection
End Piece
Transporter Ring Room
StarGate Room
Static Door
Hatak Idle Sound

The Red Object is called Hatak Idle Sound .
To use the Hatak Idle Sound just place it around where you want the sound,
It will automatically start. All it does is loop the Hatak Idle sound so you feel your on a Hatak ship.

Update: 1 Jan, 2018 @ 12:44pm

Update: 9 Dec, 2017 @ 10:33pm

SMALL UPDATE 10/12/2017

Added Stargate ramp . It looks like goauld and has to Stargate Brazier on both side.
Ramp Model and Textures by boba_fett Garrys mod CAPS
Added fire and light to the Stargate ramp and the Goauld Brazier

Update: 2 Dec, 2017 @ 11:12pm

Added 1 Stargate stairs
Added Stargate Destroyer with script,sounds and beam as a placeholder for a better one when i get time.
The Stargate Destroyer will Destroyer a stargate on the other planet.First the Stargate smokes then catches fire at the same time the dhd starts to smoke then
catches fire and last is the big bang. The script still needs work

Update: 11 Nov, 2017 @ 12:39pm

Update: 11 Nov, 2017 @ 10:35am

SMALL UPDATE 12/11/17
ADDED Replicator units in OPFOR - WL STARGATE UNITS
REMOVED WL STARGATE OBJECTS - STARGATE UNITS
STILL TO ADD Leg animations (one day)
STILL TO ADD other scripts

The Replicators at this stage only kill units in a 200 radius.
Once a target is killed another Replicator will spawn at the target position .
Once Replicator is killed it resembles after a few seconds
To stop them from reassembling use Replicator_wl1 = false
this addaction ["kill all Replicators",{ reps = _this select 0 nearObjects ["WL_SG_Replicator",200];Replicator_wl1 = false ;{_x setdamage 1} foreach reps} ];

Update: 6 Nov, 2017 @ 11:42pm

Update: 6 Nov, 2017 @ 11:07pm

ADDED Animations for the Goauld Transport Crate it now opens and close
ADDED Atlantis Console sound supplied by Ralf from stargate Arma Discord

Update: 31 Oct, 2017 @ 11:34pm

ADDED Castle Wall,Guard Tower,Castle Wall With a entrance,Castle Gate
ADDED Spear (Straight up),Spear (On the side),Hanging Rack or Drying rack (for animals)
Thet are all under WL_CIVILIZATION_OBJECTS

To add a spear to a unit just use this attachTo[name of unit,[0.01,0,-0.03],"leftHandMiddle1"] this setDir 180;

Update: 26 Oct, 2017 @ 12:12am

SMALL UPDATE 26/10/17

ADDED small script. So once your killed the Replicator it will reassemble after a few seconds
ADDED small script. you can even place a Damaged Replicator down and it will reassemble after a few seconds
ADDED sound , slowed there speed down and damaged unit instead of kill unit
ADDED the player addeventhandler ["Fired", in the main script for player But if you change units then you have to added _killdead = player addeventhandler ["Fired",
{
_this spawn
{
_bullet = _this select 6;
_pos = getPosATL _bullet;

while {alive _bullet} do { waituntil
{
((nearestObject [getpos _bullet, "B_Pilot_F"]) distance _bullet < 3)

} ; _closemen=nearestObjects [_bullet, ["B_Pilot_F"], 1];{ _x setdamage 1}forEach _closemen }}}] ;

This starts the reassemble script so add that to a player or object null = [] execvm "\WL_units\script\self_replicating.sqf";
If you want to stop the reassemble script just added Replicator_wl = false and to start again Replicator_wl = true

Replicators
------------
this setvariable ["WL_safe",true]; so unit wont be attacked by Replicators
If you want to kill all Replicator this addaction ["kill all Replicators",{ reps = _this select 0 nearObjects ["B_Pilot_F",200];{_x setdamage 1} foreach reps} ];