Arma 3
[BRSE] Battle Royale Singleplayer Experience
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Update: 1 Oct, 2017 @ 4:42am

+ Pistols added;

* Primary weapons ammo spawn changed;
You now have 20% chance that there will be no ammo for a primary weapon in a loot box. However there always be at least 1 magazine for a secondary weapon. I think it may change gameplay a bit and will make it more challenging.

+ Mixed AI difficulty added. Someone asked me to add mixed AI difficulty level. It means AI Skill on this level may vary from "Recruit" to "Super AI";

* Changed AI behavior;
Another attempt to make AI go faster to the safe area. I'm waiting for your feedback on it. If you have noticed something or haven't noticed anything please comment .

Update: 30 Sep, 2017 @ 11:11am

Hey guys ! I've got good news for you!

I've completely rewritten loot spawn function so loading should be about 10 times faster.(on my PC at least)

It also affected FPS. Still bad fps at paradrop but after that you should get higher FPS than you had.
I personally got like 1.5~2 times higher frame rate after paradrop.

So if you previously had any troubles with loading/fps feel free to try.

Having said that, if you have any problems with loot spawn/loading please report to specific discussion.

Thanks

Update: 24 Sep, 2017 @ 11:29am

+ Cargo drop added (yellow area on the map).
Yellow area is an area where cargo will be dropped.

Update: 6 Sep, 2017 @ 12:35pm

* Improved player identification in safe zone.

After this version you shouldn't get error "You are getting damage" while exiting your vehicle in the safe zone.

P.S I will be away for 2.5 weeks which means no updates in the next 2.5 weeks.

Update: 5 Sep, 2017 @ 2:31pm

* decreased damage if you are outside the safe area
* a bit improved player idenfication inside the safe area (attempt to fix "You are getting damage" in the safe area)
* 'Players Alive' counters were rewritten - another attempt to fix "4 players alive" in the end bug.

+ Added "Extended time" mode (as an option in configurator) - increases time between area shrinkage

Update: 3 Sep, 2017 @ 2:18pm

* Increased spawn chance for a First Aid Kit;
* Fixed bug with sleep in cycle. (It should increase your fps a little. I noticed + 3-5 fps on my PC);
+ Added mine detector to loot boxes;
+ Danger Zones added. (as an option in configurator)

Danger Zone (red area on your map) is an artillery strike area. Danger zone starts with 2nd game round. It randomly spawns in the grey area on the map(grey area marker)
Once zone shows on the map you will have ~ 30 seconds to leave the zone.
Artillery vehicles have 3 types of ammo(random for each round):
1. White smoke;
2. 155mm shells;
3. Mines (infantry mines);

I would like to hear your feedback about danger zones.
Right now it's 300 m2 area, which is not really causes any problem for the player.

Do I need to increase it or it's fine ?
For example I can make it start from 600 m2 and decrease it by 100 m2 each round.

Update: 3 Sep, 2017 @ 2:49am

* Added another improvment to "Alive counter";
There is a really small theoretical probability when plane pilots may stay alive. Now it's impossible.

Update: 3 Sep, 2017 @ 1:16am

- improved win condition counter at the start of the scenario.

Update: 2 Sep, 2017 @ 1:16pm

- Fixed a problem with "Players alive:" count in chat;
- Fixed a problem when AI could stay in a vehicle after zone restiction;
- Fixed a problem when debrifieng screen didn't show at end of the scenario;
- Fixed a problem when notification didn't show at the last round;
* Improved AI waypoints;
* Improved spawn chance for weapons;
+ Added compass to spawn loadout;
+ Added option to add GPS in cofigurator;
+ Added option to start with 90 AI in configurator;
+ New items added(Binoculars, grenades, etc.);
+ Added new spawn points near Feas and Houdan;
+ Last round added- different notification at the end + only blue area on the map;

Update: 1 Sep, 2017 @ 11:08am

- removed key logging;
+ added ability to disable fatigue at start;