Counter-Strike 2

Counter-Strike 2

cs_2high
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Update: 3 Apr, 2022 @ 8:48am

cs_2high - 1.2 - Major Update - 2022

-Reworked path to upstairs/roof on T side to be bigger
-Reworked T reception area and is now changed into storage room
-Windows on both sides of the map are now double wide for better visibility
-View distance on roof models fixed (sorry)
-New details on roof and all over the map added
-FPS optimizations
-Radar changed slightly
-New paintings added
-New railing models added for both CT main level>roof paths
-Elevator shafts and bottom path more detailed and slightly reworked
-Bottom path changed slightly
-One of the breakable plank paths has been removed
-Damage required to break remaining plank paths has been slightly increased
-Lighting on the buildings exteriors added and tweaked
-Clouds from de_accient added to the 3d skybox
-Some props moved for better clipping
-More clipping added throughout map
-Floating outlet models fixed
-Map compiled with better lighting settings
-Double doors throughout the map have been opened up a bit more
-Added 4 more T spawns so the map now supports 16 vs 16 players
-Some soundscapes changed and sound effects added
-Signs around the map added to help navigate better
-Crates added to CT mid for cover
-Cubemaps/reflections improved
-Removed cubemap reflections from some textures

Update: 24 Dec, 2019 @ 1:34pm

Map now considered actually done, change log below represents some of the work I've done off and on in the past 2 years since the 2017 mapcore contest ended.

-Console sprite error spam should now be fixed, map content has now been packed with CompilePal instead of VIDE
-Player models have been changed to FBI for CT and Phoenix for T
-New radar has been made using TAR
-Placeholder textures replaced with real ones/models
-Really buggy snow weather effect throughout the map removed
-Tonemap controller and colour correction added
-Cubemaps hopefully placed much better and now overall improved
-Major map wide optimaztions to help with frame rate
-mp_autokick 0 console command now runs on map start, no need for manual input anymore or getting kicked from the server for jumping off too many times
-A plethora of fine art has been donated by the Eleanor P. Art Gallery
-Redid CT spawn with skylight and detailing
-CT side layout redesigned
-Revamped the lighting on T and CT side and map wide
-Map should hopefully be all around more balanced
-Bots play the map much better now but not perfect (they won't use the bottom path or take the breakable plank paths)
-Roof crane path has been lowered slightly and props to help climb onto it added
-Cover in mid and on the roof has been changed
-Cover throughout the map has been added/improved
-Elevator shafts both optimized and finished
-Lots of clipping added/tweaked
-T side has also been updated and tweaked
-Bottom path now fixed/detailed
-Various blinds on windows through out the map closed to help with cover
-T long has been changed
-Doorways widened and doors changed to static props
-T roof access path improved
-Secret area now finished and can be fully done/seen without cheating, only time
-Lots of detailing throughout the map added
-Various areas of the map have been retextured for better visibility/reflections
-16+ Deathmatch spawns have been added
-Player spawns changed and map now supports (10vs10+) players
-Many more things that are too small to mention or remember changing

Update: 30 Nov, 2017 @ 4:11pm

-Final release for the mapcore.org mapping contest

The map isn't 100% done and there are a few tiny bugs but this is my last update before the contest deadline.

~NEW THINGS~
-Skybridge
-Redid CT spawn
-Secert areas (you may need to use god mode for the first part)
-Moved bottom path up a few floors
-CTs have a more direct path to lower now
-Lots of detailing
-Added cover ontop of skybridge
-Crows flying around the crane added
-Really buggy snow weather effect added throughout the map
-Cubemaps (some are poorly placed)
-Player clipping
-Lots and lots of small things

Update: 24 Sep, 2017 @ 1:33pm

-new preview picture
-forgot to pack in .txt file for loading screen credits

Update: 24 Sep, 2017 @ 1:25pm

-optimizations (only on T side for now)
-touched up CT side a bit more
-added nametags on desks in T spawn
-added more detail to T side
-dopefish lives

Update: 14 Sep, 2017 @ 9:59pm

-hopefully fixed sprite error spam in console

Update: 14 Sep, 2017 @ 12:58pm

-overhauled CT side
-lots of stuff
-playtestable

Update: 5 Sep, 2017 @ 1:03pm

-doors
-cover at long
-windows
-hopefully fixed missing textures
-stuff

Update: 3 Sep, 2017 @ 12:54pm

purdy lights

Update: 31 Aug, 2017 @ 10:15am

-shaq