Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Infection Mode: Cursed Castle
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Update: 29 Aug, 2017 @ 4:16am

- Added building interiors
- Added new visuals as an overhaul to the mode changing the look of undead and overall setting of the map
- Added additional weapons for common undead no longer limited to morning star and saber
- Added breakable windows and doors (doors can be opened by living only but windows breakable for both teams)
- Added kickable ladders (function for living only)
- Fixed stuck spots and some map exploits
- Fixed sublevels now all kismet based actors are on persistent level

- ZedHead , κƶ | Phisi︼

- Increased hear distance for babbling from 1800 to 3600
- Increased initial timer by 30 seconds and shortest timer by 10 seconds (when most players are undead)
- Changed the mark to activate at 23 seconds remaining instead of 18
- Once a mark has been activated, the timer will only reset to 40 seconds when someone is killed (I was going to add this to the other cursed maps but I haven't gotten around to it yet)
- Reduced HP of breakable objects
- Increased minimum players required to unlock the castle
- Reduced armor spawn rate to help the first undead get kills at the start (might need to be reversed. We'll see)
- Reduced the cooldown on the first undead's scream to 15 seconds
- Add Door HUDs (could be buggy needs testing)

- •҉Eggplant

Update: 29 Aug, 2017 @ 4:12am

- Uploaded Workshop Item

- •҉Eggplant , Big Beans , ZedHead , κƶ | Phisi︼