Golf It!

Golf It!

Meatball's 18H Course
Showing 1-10 of 20 entries
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Update: 11 Dec, 2018 @ 6:24pm

- I added two teleporters to the last hole, to assist those that have trouble climbing the tallest wall (dpi limitations, old mice, etc.). If I were to add boosts before (or on) that wall, it would likely lead to players getting stuck on them forever once in a while, so I opted for the teleporters instead.

- I slightly raised the power of the main boost, at the start of the last hole, and I increased the size of the tilted back board (behind the head) to reduce the margin for missing entirely (just a weee bit!).

Update: 16 Oct, 2018 @ 6:31pm

- Added a redundant reset area to the top of the fence on "High Dive".
- Enlarged a few arrows at the start of "Jump High".
- Chopped a leg off of the evil pattern.

Update: 12 May, 2018 @ 6:57pm

- Adjusted for game update, using new grass planes in the graveyard (that changed into dirt).
- Removed the arrow over the lowest portal on hole 9.
- Made a few lighting adjustments.

Update: 27 Sep, 2017 @ 11:55pm

- Raised the Wedge on hole 14 so it's smoother to bounce off of (particularly for Hi1's). Made some pegs taller to compensate.

Update: 24 Sep, 2017 @ 8:20pm

- 8 is great now.

Update: 24 Sep, 2017 @ 4:14pm

- Smoothed out the hole-in-one path, for hole 8, by fixing a small edge (near the hole) and tilting the second blue "roof" a little more.

Update: 21 Sep, 2017 @ 11:00pm

- Updated thumbnail.

Update: 21 Sep, 2017 @ 10:47pm

- added reset areas to bottom of open graves.

Update: 19 Sep, 2017 @ 8:05pm

Update: 13 Sep, 2017 @ 8:24pm

- Lowered the diamond rocks, near hole 2's goal, for less weirdness with their corners.
- Tightened up the pars.
- Updated the recommended limits.
- Aesthetic updates.