XCOM 2
Simple True Concealment
Showing 1-9 of 9 entries
Update: 25 Dec, 2017 @ 6:31pm

-Formally adopted +1 turn on Destroy Psi Transmitter mission start and +1 node changes due to inability to implement timer start on concealment loss.

Settings in .ini file:
TransmitterTimerLength_Rookie=6
TransmitterTimerLength_Veteran=5
TransmitterTimerLength_Commander=5
TransmitterTimerLength_Legend=5
NumberOfNodes_Rookie=8
NumberOfNodes_Veteran=8
NumberOfNodes_Commander=8
NumberOfNodes_Legend=8

Update: 6 Nov, 2017 @ 12:53pm

Modded Destroy Psi Transmitter .umap file. Concealment breaking should now start timer.

Update: 22 Sep, 2017 @ 8:43am

Tweaked Destroy Psi Transmitter values to make up for broken timer start on concealment loss.

Update: 20 Sep, 2017 @ 12:01pm

Added Destroy Psi Transmitter mission support after seeing mission with bad node spawns.

Update: 31 Aug, 2017 @ 3:34pm

Added config file mod to remove redundant Infiltrate resistance order.

Update: 31 Aug, 2017 @ 8:31am

Removed unnecessary concealment from Recover Expedition missions.

Update: 30 Aug, 2017 @ 2:16pm

Updated .xcommod file to support new Alternative Mod Launcher categorization.

Update: 30 Aug, 2017 @ 2:13pm

Update: 30 Aug, 2017 @ 2:04pm