XCOM 2
[WOTC] Expanded Enemies Plus
Showing 1-6 of 6 entries
Update: 31 Dec, 2019 @ 4:26pm

small update to the purifier spawn weights in this mod. In creating another mod, i noticed the spawn weights were far too high in this one which could cause some other leader enemies like Adv Captains to not spawn as much. Weights have been lowered to what they should have been from the start.

Update: 20 Jan, 2018 @ 1:45pm

fix an issue that was stopping Aliens from showing up as reinforcements on missions.

Update: 16 Sep, 2017 @ 4:22pm

Fix a bug that was blocking enemies from showing up in the Chosen Base Defense Mission.

Update: 7 Sep, 2017 @ 4:34pm

seems there is a bug with Faceless and spawning in all mission types. Had to restict them to a few mission types and up their force level to 7 so they are not spawing way too early in a game in large numbers. The bug seemed to almost boot other enemies out of the rotation. None human Faceless are now restricted to only Terror missions (which they are in human form as well), Base defense missions and jail break missions in small numbers.

Update: 6 Sep, 2017 @ 6:47pm

To anyone having a LOT of Faceless spawning in. I'm sorry!!!!!!! It was not my intention for THAT MANY!

I have dropped their Spawn weights and that Berserkers Spawn weights for any new spawn lists I HAVE ADDED. Meaning I did not mess with ANYTHING that involves their true mission types they will spawn in by default. In this mod I also dropped the Faceless chances to a max of 2 in any pod. Meaning a Leader and potential Follower. The rest of the Pod will be filled in with other random enemies.


IF YOU SEE 3 or 4 or more Faceless o Berserkers in any mission TOGETHER in any pod, it's not part of this mod and probably part of a Sitrep. SO PLEASE don't kill me for that ;)

Update: 5 Sep, 2017 @ 2:50pm