XCOM 2
[WotC] I'm the Commander here
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Update: 3 Oct, 2017 @ 12:24pm

I've shifted around alot of code to make debugging and improving this mod in the future way easier and faster for me.

Therefor if you previously made changes to the config-file you most likey have to redo them, i tried to comment each setting as much as possible.

Furthermore xFillUpMissedAbilities is now called xNormalizeAbilities and will still fill up all your soldiers abilityslots to XComHeadquarters_NumAWCAbilities specified in XComGameData.ini (included in this mod). BUT it also removes a number of random abilities by the margin it exceeds XComHeadquarters_NumAWCAbilities, meaning if you have a herosoldiers with 5 or 6 x-com abilities it will be tuned down to XComHeadquarters_NumAWCAbilities (default is 4). So some players may expierence a loss of abilities.

Your soldiers get normalized everytime you load your savegame and herosoldiers gets normalized on recruiting. Classmods which utilize 4 trees will most likey only get updated between loading savegames if the the author of the classmod does not call the recruited alert as herosoldiers do. So you might get a class with more abilities but will lose them during loading a save.

The additional abilities I've added for herosoldiers of course stay and feel free to add more in the config to your likings.

I have tested the new functions extensivly but there is always the possibility that I overlooked something. If that is the case plz post a comment and be as detailed as possible in what happend.

Update: 3 Oct, 2017 @ 5:44am

Update: 3 Oct, 2017 @ 5:44am

Update: 30 Sep, 2017 @ 11:55am

Added and removed the following abilities for herosoldiers:

<<Templars>>
- Phantom, added
- Fan Fire, added
- Conceal, added
- Blastpadding, added
- Fortress, removed
- Implacable, removed

<<Reapers>>
- Serial, added
- Death from Abvoe, added
- Run and Gun, added
- Ever Vigilant, added
- Killzone, removed

<<Skirmishers>>
- Shadowstrike, added
- Rapture, added
- Demoliton, added
- Suppresion, added
- Volatile Mix, removed

Update: 30 Sep, 2017 @ 2:18am

Update: 30 Sep, 2017 @ 2:17am

Update: 29 Sep, 2017 @ 5:10pm

Update: 29 Sep, 2017 @ 4:56pm

Update: 29 Sep, 2017 @ 11:49am

- I've finally included XComGameData.ini as a config so you can change XComHeadquarters_NumAWCAbilities from within this mod
- I've overhauled the sparks abit mainly removing stupid abilities from their selection like Deep Cover

- in XComImTheCommanderHere.ini intorduced "xAllYourAbilitiesBelongToUs" greatly increasing the selection choices for soldiers, but be wary to use this. Giving a sharpshooter mindcontrol is never a good idea. No support is given if you do this.

You can also now add and remove specific abilities to hero classes. As for now I added Phantom and Implacable to Templars, I plan to add some more like Serial to Reapers. Users can also add or remove other abilities to their likings. Examplecode for removing Fortress from Templars is also given but commented out thus not taking effect.

- Introduced a console command "ReplaceAbility" which will let you repair broken soldiers. An earlier iteration of this mod falsly removed Focus from a users Templar, the console command enables you to repair that.

- fixed a bug charging your more AP than intended, thx to user Khan for finding this nasty little bugger

Update: 21 Sep, 2017 @ 4:18pm