Hearts of Iron IV

Hearts of Iron IV

Make Peace, Not War
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Update: 19 Sep, 2017 @ 9:44am

Another Update is out!

- Better whitepeace command code uses
- Better support for guaranteed countries
- Faction are now more supported, the same goes for puppets
- Extensive testing when being factionless. Usually wars can be ended now without problems!

Update: 17 Sep, 2017 @ 3:06pm

-Temporarily disabled the dynamic peace events, now only the slots are enabled.
-Most whitepeace commands should now be enforced
-Modified the way AI gets and distributes territory in case of player defeat, the leader should take everything!
-The government stuff and civil war events are now completely done. Suggestions will have second priority until the whitepeace command will almost work flawless.

-REPORT ANY BUGS YOU FIND IN THE CORRESPONDING THREAD!
Also provide enough information for me to recreate your game and find the error!

Update: 16 Sep, 2017 @ 6:48am

-Minor hotfix

Update: 16 Sep, 2017 @ 5:30am

-Added better faction support; 1 single peace of code may now be able to solve all faction problems (needs extensive testing)
-The "Country in Crisis" spirit is now able to have different modifiers according to your ideology
-Discarded the idea of only "two members in a faction". Factions are now generally supported
-Added localisation to the requirements for each diplomatic action slot
-Removed Herobrine
-Various bug fixes, but mostly code optimization

Update: 14 Sep, 2017 @ 5:10pm

-Fixed some bugs concerning faction wars. Sorry about that, guys!

Update: 14 Sep, 2017 @ 3:31pm

-Fixed some minors details

Update: 14 Sep, 2017 @ 2:54pm

-Updated most event chains, cleaned up the codes, fixed bugs
-Added the option to call the events from an "advisor" slot
-Changed the workshop picture.

-> I mostly redid the whole modification. Bug reports from an old version are now irrelevant.

Update: 11 Sep, 2017 @ 2:36pm

-Minor fixes

Update: 11 Sep, 2017 @ 1:19pm

-Minor fixes

Update: 11 Sep, 2017 @ 1:14pm

- RELEASE