Garry's Mod

Garry's Mod

Destroyer SNPC[Terraria]
Showing 11-19 of 19 entries
< 1  >
Update: 2 Oct, 2017 @ 9:10am

-Increased projectile speed.

Update: 1 Oct, 2017 @ 10:57am

-Motion blur on probes now look like need.

Update: 27 Sep, 2017 @ 8:07am

-Fixed names.
-NPC's now can attack worm head.

Update: 26 Sep, 2017 @ 9:03am

-Small movement changes.
-Changed segment rotating system. Now it's look more smoothed.

Update: 25 Sep, 2017 @ 7:25am

-New feature: now Destroyer can jump to you on maps like gm_flatgrass if distance between down map limit and ground enough good. Tested on gm_flatgrass.
-Fixed Lua errors.
-Laser now look better.
-Destroyer now can disappear only if you leave map limits and he chase you / his segment or him was removed / no alive enemies nearby.

Update: 23 Sep, 2017 @ 12:12pm

-Some changes to work normally with Eater of worlds.
-Little optimized particle code.
-Some mistakes in code fixed.

Update: 22 Sep, 2017 @ 12:26pm

-Fixed some mistakes in code.
-Probe "trail" changed to more like Terraria looking.
-Probe spawn now look better.
-Destroyer now don't stuck in NPC's.
-Destroyer now play dig sound when near you (not tested in multiplayer).
-Damage sound will be played when someone touch probes or Destroyer .

Update: 19 Sep, 2017 @ 11:16am

-Fixed speed.

Update: 19 Sep, 2017 @ 10:33am