Garry's Mod

Garry's Mod

gm_npc_battle_area_v2
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Update: 17 Jun @ 3:07pm

-Changes to some terrain
-Complete rework of lighting
-Added more cover for both sides
-Change to the button lights
-Hand picked fade distance of most props to decrease GPU usage.
-Standoff is now separate for each side.
-Added 2 combine guards to hold the wall.
-Few touches to the node graph
-New built in navmesh

-Small basic battle line system for the rebels while using their standoff.
-Added Barney spawner with its button. (Barney can turn into Dejw if you sub a certain addon xd)

Update: 10 Oct, 2024 @ 6:00am

-Fixed packed in files.
-Few visual tweaks

Update: 10 Oct, 2024 @ 5:32am

None

Update: 10 Oct, 2024 @ 5:31am

None

Update: 8 Aug, 2024 @ 8:50am

-Updated spawner buttons.
-Added option to enable/disable resistance RPG support.
-Added an advanced AI button to fully utilize all map features.
-Changed few textures
-fixed some geometry.
-Adjustments to lighting.

-Removed gm_npc_area_v3alpha

Update: 7 Mar, 2021 @ 5:57am

-Many fixes for v2 (Mainly fixed the HDR)

Update: 15 Feb, 2020 @ 6:03am

Switched to new Addon System.
Added gm_npc_battle_area_v3Alpha to the pack

Update: 30 Oct, 2019 @ 6:18am

-small changes to nodegraph -added wall to increase rebel's cover

Update: 17 Jun, 2019 @ 6:44pm

-Added Strider spawner
-Added Rebels with RPGs to improve Rebel base self defense
-Fixed Cubemaps

Update: 1 Jun, 2019 @ 9:09am

-Fixed Strider nodes -Changed Hangar Door