Team Fortress 2

Team Fortress 2

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Update: 26 Sep, 2017 @ 12:38pm

- Fixed bots, bosses, skeletons and everything else that used the navigation file from not working

Update: 26 Sep, 2017 @ 12:25pm

- Changed ammopack size to bigger at the closing door that becomes one-way later
- Changed spells in the kart track to all normal, rare ones confused players as they behaved the same
- Sawblades no longer blink oddly, model fixed
- Sawblades now stop moving when the cart is pushed out of the area, up to the hill
- When round is won in kart track by going to the top, winner no longer teleports out of the underworld
- Repositioned RED teams spawn resupply closet further from doorway
- Improved clipping on underworld gates
- Adjusted payload cart collision
- Fixed some signs not turning from red to blu when B-point was capped
- Fixed a bug where merasmus was blabbering about japanese mafia middle of the round
- Fixed cart shaking near the cauldron where it is being dropped
- Fixed Merasmus saying "you lose" despite your team won the round
- Fixed displacement on uphill after C point hiding the cart track a bit under it
- Moved tree in underworld to make a better way for karts
- Added boiling effect to the big cauldron
- Added a method preventing spawn camping in the underworld area
- Added more boosters to the kart track
- Miscellaneous fixed

Update: 23 Sep, 2017 @ 1:43pm

- Continued halloweenifying the RED base, added scary things inside of it
- Widened doorway near B cap point (Thanks marvelmies)
- Fixed cart sliding sometimes behind when RED player came near the cart
- Fixed a bug where round ended early in the underworld when traveled through monoculus portal (Thanks DaVinchi and NEONPRIME.AXL !)
- Fixed cart climbing high in the air before dropping into the cauldron
- Fixed broken intro images
- Added more gravestones
- Removed a part of the track that accidentally got in there

Update: 22 Sep, 2017 @ 5:07pm

First public release!