Total War: WARHAMMER II

Total War: WARHAMMER II

Cataph's Southern Realms (TEB) 2.0
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Update: 7 Jan, 2022 @ 9:08am

- Fixed script for Eustaquio around what kind of occupation choices work. Also reduced from 5 to 3 how many settlements you need to bonk.
- Fixed his spawned name for Border Princes. Really, we need better name list systems.
- Buffed upkeep reduction in his innate from 10 to 20%. Buffed two other unique skills as well.

Update: 8 Nov, 2021 @ 3:38am

- Hidden a scope in frontend for Borgio.
- Removed useless wizard effects from Lothern occupation landmark.
- Hireling Wizard Contract: fixed an oversight, and for simplicity NWC can also recruit 6 wizard types instead of 2. Cost of the contract increased from 3k to 4k.
- NWC custom battle permissions, accordingly.

Update: 25 Jul, 2021 @ 10:05am

- LLs have defeat traits. Note that they are conceived as being marginally fun but not 'farmable'. Thanks to Mixu’s script that I shamelessly used as template and Vandy for the assistance!
- TEB factions have victory conditions, for what it’s worth. Old World TEB factions have their own, NWC have a few variations between mortal empires and vortex. These need a new campaign. Thanks to Mixu’s script ditto blah blah, and all the others who helped.
- Templar and Duellist heroes have a new large icon on the hero panel, thanks to Lost’s dirty prefix trick.
- Fixed (?) max fragments id for some animations, the last bits should be used now. Thanks Robie for the heads-up.
- Catrazza: Knightly Favours skill buffed from 5 to 10 charge.
- Lucrezzia: fixed upkeep, changes -50/-25/-0.

Update: 15 Jul, 2021 @ 1:36am

- fixed anim fragments, thanks to Marthenil and ChaosRobie and RPFM! I have no idea what I'm doing otherwise.

Update: 14 Jul, 2021 @ 9:08am

- Halberdiers clones: charge def bullet point updated.
- Verena’s Owls: added Shielded bullet point.
- Fixed wrong variants used by the teb general on griffon. Submods, give him officer wh_main_emp_cha_general_3.
- Fixed icon for the iron resource building. You guys never tell me shit.
- Lease Contracts strategy: changed scope so it cannot be bug-abused in the sea anymore. Get rekt.
- Gallopers: new composite 3d porthole by Robie.
- Skavenblight resource marker should be invisible to other parties and it’s literally playable again.
- Duplicarii can only be used on owned units.
- Otho’s Organ: crew has Deathblow.
- Duellists: are now Quick Learners and get xp faster.
- Master Duellists can now be recruited from tier 4 Merc/Homeland chains. Via Plutocracy, you can momentarily pump their rank up and make them recruitable factionwide for a time.
- Wizards removed from building recruitment. Wizard chain removed. You can now access them factionwide via Plutocracy, for a time and at a price.
- Hero 'rite' cooldown is now shown on the top bundle bar.
- Updated text for hero recruitment effects.
- Changed text for teb wizard recr effect.
- Added Ogres to custom battles.
- Internal: updated a few table schemas. Updated bundles table.
- Internal: updated unit variant colours to new schema and key use.
- Internal: purged a phase stat effect table that had a bunch of redundant lines for some reason.
KNOWN ISSUES/TODO:
- Plutocracy: add new pics for the “I did the thing” animated icons.
- something something I know what.

Update: 14 Jun, 2021 @ 12:02am

- Slight frontend fixes on Colombo’s effects.
- Pike animset with removed silly shwinging bits, thanks to Robie. SUBMODS, change animation for all pike units (no, not Sisters) to hu1_teb_pike.

Update: 9 Jun, 2021 @ 5:43am

- Cadavo: added +15% item steal to faction bundle.
- Cadavo: charge bonus from Vowed to 10%.
- Cadavo: removed upkeep bonus from Moved On.
- Cadavo: shuffled diplomacy penalties around a bit. Starting total is -30 all Lizards, and further -100 Mazda. Penalty from Founder is changed to -20 all Lizards so it sticks. Cadavo’s innate carries a -25 so you’re not clean when he’s not a primary LL.
- Cadavo again: melee damage effect for pistol units uses the generic icon.
- Best of Worst tech: removed raid bonus, sack 10% is now sack and loot +15%.

Update: 6 Jun, 2021 @ 8:43am

- Tweaked Dietershafen variants to fix coif shenanigans.

Update: 5 Jun, 2021 @ 4:48am

- Catrazza: new off-hand shortsword, and slightly better choice of armour without seals.
- Barbute helmet rework, with no bat-wing lod issues, smoother edges, better combinations, better mail coifs. Includes two new horsetail crests.
- Cascade changes to replace most barbute groups and gorgets. This is where I might have messed up something.
- New random rondel armpit protections for some units.
- New random shoulderplates for some units.
- Shieldbearers: new unique barbute kitbash in two variants, and new combinations of plate.
- Ricco’s Republican Fucking Guard: redone variants with different armour, new random combinations of silk favours and bandages. This absolutely didn’t take two more abandoned attempts. Also, new card.
- Internal: removed assets for the fugly banshee dagger.
- Internal: removed obsolete barbute vmds and assets. Other mods that may be relying on those will need to update.
- Origo: now use knight swords instead of lord.
- Duellists: ditto.
- Plutocracy: Pendant of Slaanesh is removed from the AI so it doesn’t poison itself.

Update: 12 May, 2021 @ 7:34am

https://www.patreon.com/posts/51169894
- Inquisitor Lords: all three variants remade with kitbashed stuff, and they now carry a staff. Submod notice: foot anim is now hu1_empire_staff_and_sword
- Inquisitor Lords will also use the correct variant when on the hippogryph. Yes, fixed colours still no worky there. Submod notice: est_inquisitor_grif officer for the hippo entry.
- Inquisitor Lords will also also also use the correct unbarded hippogryph on campaign map. Submode notice: key teb_inq_hippo_camp
- Pathfinder lords: all three variants remade with kitbashed stuff.
- Merchant Princes: all three variants remade with kitbashed stuff, and they now carry a command baton. Submod notice: anims are hu1_empire_sword_and_shield and hu1_empire_hr1_warhorse_sword_and_shield
- Merchant Princes now use faction colours.
- New UI for all of them, except the merchant 01 cause I love his card’s expression.
- Removed duplicated key for organ gun immolation.
- Lucy’s abilities can’t be wasted during deployment. Gods know why it allowed it.
- Noble Retinue, Venators and others: removed ugly sigmarite seals on the torso.
- Noble Rets can use a new cloak and a new plate.
- Internal: removed some duplicate lines.
- Internal: removed rigids for brass empire knight torso.