Arma 3
Fletcher's Section 3 Declassified
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Update: 4 Feb, 2018 @ 1:40pm

Added CADPAT BDU's by request.

Update: 2 Feb, 2018 @ 1:25pm

Removed most tan and green optics from weapons, added some more compatability to optics and general usefulness. Corrected some bugs in codes.

Update: 1 Feb, 2018 @ 3:47pm

Changed some ranging increments to make the M6C/SOCOM (renamed as well) more usable, as well as M7 and shotgun. Added some 'legacy' variant MA5 smart links, these links trade out the mediocre hyper zoomed blue reticle for the classic HAMR design. Functionally identical in all other ways to the others. Edited my thermals' names (removed neural) and updated them with some settings to counter ACE's recent NVG changes. They are actually quite pleasant with the minimal amount of graininess that had to be left.

Update: 28 Jan, 2018 @ 6:22pm

Added M6 Socom
---Multiple ammo types
---Compensator suppressor attachment
MA5Xs
---Added Grey smartlink to match the CX
---Sound still broken, literally no idea why
DMRX
---Fixed and Readded
---New DMR upgraded and added
DMR Optics
---Given the treatment
---Added to most X variant weapons

Update: 9 Dec, 2017 @ 12:31pm

12/9/2017
M392X
-----Removed flashlight
-----Changed HVAP rounds
-----------FS rounds now fly straight similar to APFSDS sniper rounds but deal slightly less damage
-----------AP rounds fly in a normal trajectory but have better armor penetrating qualities
M7
-----Removed the vanilla laser

WIP for next release.....
M6D
LMG mark X

Update: 3 Dec, 2017 @ 1:22pm

12/3/2017
-----------------
M7X:Added flashlight and normal laser
:Fixed reload sound
-----------------
M392X:Added subsonic ammo
:Created new m392 SF optic
--------------------
SRS99X: Reduced minimum zero to 50m (for use with SS ammo)
------------------
M45X: Added flechette rounds

Update: 1 Dec, 2017 @ 11:42am

Corrected ammo count of shotgun frag shells.

Update: 1 Dec, 2017 @ 11:29am

12/1/2017 v2
Small correction of added files, removed incomplete asset.

Update: 1 Dec, 2017 @ 11:01am

12/1/2017

-Reduced size by trimming excess from my earlier projects.
-Added SRS99X
-------Added subsonic ammo
-------Added IR Laser Option
-------Added New Oracle Optic
--------------Reduced increments of zero from 100 to 50
--------------Added WHOT, BHOT, and Radiation vision modes
-Edited MA5KX
--------------Added underwater firing capability
--------------Added underwater specific ammunition
-Added M45X
-------Added all Mark X optics
-------Added Frag rounds (About 1/3 the explosive capabiltity of the sniper HEDPs for reference)

Update: 29 Nov, 2017 @ 11:14am

Nov 29 2017 - Added subsonic ammo to the M7. All ammo types now available in 60 round magazines as well. Stealth silencers added to X variant weapons and 9mm silencer added to M7X and BR55X.