Sid Meier's Civilization VI

Sid Meier's Civilization VI

Rosetta - Dynamic City Names
Showing 31-40 of 56 entries
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Update: 7 Feb, 2021 @ 6:09pm

Removed unused file reference

Update: 7 Feb, 2021 @ 4:57pm

Updated for Vietnam pack
Added compatibility for Gedemo's city-states

Update: 24 Nov, 2020 @ 6:04pm

Updated for ICN compatibility

Update: 23 Nov, 2020 @ 5:22pm

Updated for Babylon DLC

Update: 29 Sep, 2020 @ 1:41pm

Added Support for Byzantium and Gaul
Standardized Gallic orthography
Added support for Merrick's Serbia
Improved Telugu romanization

Update: 26 Jul, 2020 @ 6:24pm

Restored YnAMP compatibility plus a quick bugfix

Update: 24 Jul, 2020 @ 10:36pm

Updated for Ethiopia

Overhauled/Improved Ethiopian/Amharic translations
Improved Mapuche names
Added compatibility for Tongva and Gedemo's Timurids
Added a few more Maya names

Update: 29 May, 2020 @ 5:28pm

Added support for Merrick's Tlingit

Update: 28 May, 2020 @ 10:09pm

Fixed bug with Gran Colombian Names changing
Added support for GS Colonial Names
Added support for Merrick's Ashanti

Update: 22 May, 2020 @ 6:01pm

Complete code overhaul!
Names will no longer default to "base name" if a civ doesn't have a unique name.
Added several new languages as part of support for Gedemo (and other) civs

Old Localization included for backwards compatibility so that names don't break, but they may not rename correctly if playing from old saves.