Counter-Strike 2

Counter-Strike 2

de_chimera_a7
Showing 1-6 of 6 entries
Update: 17 Oct, 2017 @ 8:01pm

Change notes (a7):

-Fixed bug in which you could escape from the map using a broken wall
-Closed part of lower A connector to mid
-Added barrels to A site next to a camping spot to add cover, and to make the spot more obvious
-Added archway to the bridge in A

Update: 15 Oct, 2017 @ 9:26pm

Update changes (still a6):

-Changed image preview because the workshop is stupid and cant change it in steam.

Update: 14 Oct, 2017 @ 5:30pm

Update changes (a6):

-Textured almost all floors and walls (not final textures [duh])
-Fixed bug in which the names of the sites were switched on the minimap (thanks Michael Stevens)
-Changed the jump to the upper A connector to mid so that it is only props, no brushes (blocks for you non hammer users)
-Added a fenced off area with cars to CT spawn (to show how they got there)
-Added a prop to narrow the upper entrance to B from CT spawn
-Added cover to the ramp leading up to A for CT side
-Added cover to the lower A site area
-Added two blocks of cover to CT side of mid, the first one to allow people dropping down from the upper bridge to take no fall damage, the second to just add some height variation and cover to the CT side

Update: 9 Oct, 2017 @ 9:36am

Update changes (a5):

-Replaced most (oops) metal doors with wooden doors
-Replaced all cover to props
-Changes wall color to white
-Thinned the banister on T's route to B

Update: 7 Oct, 2017 @ 7:17pm

Update changes (a4):

-Added cover to T mid
-Added different color lighting to mid
-Added cover to T's route to B
-Extended wall in room connecting to B
-Extended wall in top of mid next to the doors
-Lowered site A
-Closed up sight in T's connector to A
-Added doors to CT spawn

Update: 7 Oct, 2017 @ 5:31pm