Ravenfield

Ravenfield

Mauser Carbine
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Update: 7 Nov, 2021 @ 12:24pm

Unity 2020 Update Bugfix

Update: 6 Nov, 2021 @ 1:28pm

Unity 2020 Update

Update: 5 May, 2020 @ 9:52pm

Further Inspection

Added Inspect Animations

Update: 28 Apr, 2020 @ 10:09pm

Aftermarket

Replaced M712 with Mauser Assault Carbine
I felt like making an automatic carbine with a 60 round drum-magazine and a sight.
For reasons.

And now that there's two primary and two secondary Mauser mods, and no way to merge them without it being a mess, I figured I'd group them by slot type. Hopefully it works out.

Probably should have changed the name too, but it works. Just think of the Assault Carbine as a bonus on top of the regular Carbine or something!


Smoothed out some animation issues.
Goodbye clipping!

Update: 25 Apr, 2020 @ 9:34pm

Refinement

A whole mess of model tweaks and fixes.

Mauser Carbine Changes
Increased Magazine Size: 30+1 -> 40+1 Because why didn't I go with 40 round mags from the start?
Slowed down most handling animations slightly for "balancing" or whyever I do such things.

Update: 24 Apr, 2020 @ 3:33pm

ReMausered

Remastered for a New Age!
Effectively a group-up redo with massive model and stat tweaks, and totally new animations and sounds.

Added M712 Schnellfeuer
It's basically the old Mauser Carbine, but now it has a different name so it's accurate to the real thing!

Update: 22 Oct, 2017 @ 10:42pm

Field Adjustments

Model Tweak
Moved hammer to more accurate position.

Update: 19 Oct, 2017 @ 1:41am

Dropped Ammo

Reload Fixes
Fixed an issue involving losing ammo on non-empty reloads.

Material Tweaks
Fixed the color of the slide.

Update: 19 Oct, 2017 @ 12:56am

The Big One

Model Tweaks
Added safety and slightly widened model.

Reload Overhaul
Added single stripper-clip reloading. Magic!
Probably horribly broken and will need to be smoothed out.

Feedback very much appreciated.

Update: 17 Oct, 2017 @ 8:18pm

Minor Tweaks

Slightly Lowered ROF
Just a hair. Probably not going any lower than this.

Fixed Stripper Clip Positioning Issue
Should no longer float off into space while sprinting with a high FOV.

Lowered Reload Time
Should be able to fire after a reload much more quickly.