Space Engineers

Space Engineers

VCZ Cockpits Test Mod
Showing 21-30 of 52 entries
< 1  2  3  4  5  6 >
Update: 20 Nov, 2018 @ 4:01am

Update: 20 Nov, 2018 @ 3:48am

Update: 24 Jul, 2018 @ 1:29am

Update: 23 Jul, 2018 @ 6:57pm

Update 1.2:
- Finalized optimizations;
- Terminal controls will now be saved when they are changed (instead of every 2 minutes regardless of change);
- Added Indicators for:
--- Radio Antenna
--- Beacon
--- Ore Detector
- Added Terminal Controls for the above Indicators;

Update: 23 Jul, 2018 @ 7:46am

Update: 21 Jul, 2018 @ 4:53am

Update: 20 Jul, 2018 @ 1:57pm

Update: 20 Jul, 2018 @ 7:25am

Update: 19 Jul, 2018 @ 8:06pm

Update 1.1:
- Finished the optimizations to the script (for now)
- Added the rest of the Cargo Indicators:
--- Drills
--- Welders
--- Grinders
--- Gatling Guns
--- Reloadable Missile Launchers
--- Missile Launchers
--- Gatling Turrets
--- Missile Turrets
- Added Version check - newly added features will be enabled automatically, regardless of previous settings in the cockpit (for those who don't read change logs)
- Rearranged some of the Terminal Controls
- Fixed recoloring breaking the Canopy
- Cockpit will now automatically place all 3 LCDs in their place for you to build (I am not sure if I didn't add this in the previous update, but I am listing it here ;) )
- Added Low and High warnings in both Elevation Indicators (Low and High are the levels of warning, not the height)
- Added sliders for selecting altitude for Low and High warnings in both Elevation Indicators
Both warnings are visual only at this moment. Orange is Low warning, Red is High warning. I may add audio warnings later. For Surface warnings the closer you get to the ground, the higher level the warning is. For Sea Level it is reverse - the idea is to warn when your atmospheric thrusters and parachutes are no longer effective.

Update: 18 Jul, 2018 @ 3:18pm