XCOM 2
More SITREPs
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Update: 26 Oct, 2022 @ 5:13pm

Converted Experimental Chemical Weapon into a benefical sitrep - in hindsight there's not much way to counterplay it espeically at the early game, and is rare enough as a sitrep that it doesn't matter if it makes a mission easier for XCOM early on.

Update: 29 Jan, 2022 @ 5:33pm

Fixed issue where Experimental Stimulants Withdrawal wasn't applying if a soldier evacuated from a mission. Yes this applied even on missions where you were supposed to evacuated. All fixed now though.

Update: 29 Jan, 2022 @ 12:11pm

Fixed math error with Experimental Stims that was causing units to not actually get the injuries they were supposed to.

Update: 22 Sep, 2018 @ 7:40pm

Experimental Chemical Weapon's effects should now instantly apply, and not slowly go through every unit that spawns in a mission.

Update: 20 May, 2018 @ 12:58pm

Experimental Chemical Weapon is now inhibited from spawning on Abandoned plots or missions with "The Lost" sitrep.

Update: 15 Oct, 2017 @ 3:01pm

Added safety check to Experimental Stims so it can't kill your soldiers after a mission's completed.

Update: 14 Oct, 2017 @ 9:24pm