Kenshi
Nekos World Balance Overhaul
Showing 11-20 of 44 entries
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Update: 5 Jan, 2019 @ 2:10pm

Fixed Crimper having a hunger rate.

Update: 3 Jan, 2019 @ 7:37am

Fixed Crumblejon not being able to be recruited.

Update: 2 Jan, 2019 @ 10:26pm

Stats fix for characters using the stats 20. everyone moved over to my created stats.
recrutiables should be back to the proper levels

Update: 2 Jan, 2019 @ 7:21am

Grimper Backpac
Typoe Fixed
Should now read Crimper Backpack

Update: 1 Jan, 2019 @ 8:01pm

Carbon Processor Finnaly added

Manual Carbon Processor
Carbon Processor II
Carbon Processor III
Carbon Processor IV
Carbon Processor V

It rerquires its own research

Basic Weapon Smithing contains the first tier to enable.

Carbon Processor Upgrade
Powered Carbon Processor
Improved Carbon Processor
Advanced Carbon Processing

Update: 1 Jan, 2019 @ 6:49pm

New Nomad Merchants for Deadlands
New animals added to Nomad animal shops
Crimper and Boneyard Wolf Added.
Animal Prices Adjusted,
25 total zones to find animal Traders

Import is very strongly suggested with this update.

Update: 19 Dec, 2018 @ 8:36am

fix for monk pants not having full coverage on both legs
fixed spiked helmet having weather resitance but nothign being specified.

Update: 16 Dec, 2018 @ 6:07pm

Got the backpacks to work.
Thank you Shidan for the advice

Update: 16 Dec, 2018 @ 1:49pm

Working on fixing the can not place backpack in slots issue.
until then im reverting the Mod back to last working update until i can get this sorted out.

Update: 15 Dec, 2018 @ 8:20pm

Moved animals to new races to comply with this Mod and SGC, DN, BBB and TMSI. no more conflicts.

robot spiders no longer carry the modified robot spider loot.
no more free AI cores.
Player animals are default levels now. not modified to be stronger.
This is to simulate them having a easier life as pets and not constantly in a battle to the death