Natural Selection 2
Shine Administration
กำลังแสดง 201-210 จาก 380 รายการ
< 1 ... 19  20  21  22  23 ... 38 >
อัปเดต: 8 ก.พ. 2015 @ 12: 02pm

- Fixed voice chat not removing AFK time during the pregame with the basecommands plugin enabling all talk.

อัปเดต: 5 ก.พ. 2015 @ 10: 45am

- Update for 275 chat changes.

อัปเดต: 29 ม.ค. 2015 @ 11: 20am

- Added option to account for standard deviation when sorting players. May or may not result in better team sorting, try it and see.
- Fixed script errors relating to the UTF8 functions.
- Made some minor improvements to the admin menu.
- Added a button to the vote menu to open the admin menu for those with access to it.
- Added "CanAlwaysTarget" flag for groups. If set, the group can always be targeted regardless of immunity.
- Added support for wildcards in string argument restrictions. For example, for sh_rcon you could set "speed *" as a valid argument which would allow someone to change the speed value.

อัปเดต: 22 ม.ค. 2015 @ 10: 54am

- Removed sh_revote (sh_vote already does everything it did).
- Pregame plugin will now show messages similar to the vanilla pregame while waiting for commanders.
- Fixed a minor layout issue with the chatbox.
- Updated config file stuff for 273 (thanks Ghoul).

อัปเดต: 20 ธ.ค. 2014 @ 4: 17am

- AFK kicking is now based on how long you've been AFK compared to not AFK. This means that you have to be active for a significant time to remove all the AFK time you accumulate, rather than having it all reset the moment you become active.
- Players that are AFK now have "AFK - " behind their name until they come back.

- Removed some old useless code that might cause problems.
- Removed useless messages about team shuffle duration if the duration is 0.

อัปเดต: 30 พ.ย. 2014 @ 6: 38am

- The vote menu and admin menu now animate on opening. This can be toggled with "sh_animateui".
- Number argument restrictions can now specify "Strict": true to block a player from using the command if they enter a number outside the allowed range instead of just clamping the number into range.
- All permissions are now cached, not just those for groups that inherit from other groups.
- All code relating to the old NS2Stats mod has been removed.

- Fixed commands with RestOfLine = true cutting off UTF8 strings early.
- Fixed server rates not always being set.
- Fixed client only plugins showing in the admin menu plugins list.
- Fixed afkkick and pingtracker not working correctly if reloaded mid-game.
- Fixed mapvote nominations claiming that nominating a recently played map succeeded when in fact it did not.

This is a rather large update in terms of code changes, hopefully I've not broken anything!

อัปเดต: 21 พ.ย. 2014 @ 1: 29pm

- Added the "sh_alltalkpregame" command, which allows you to toggle the "AllTalkPreGame" setting in game.

- Added "sh_hiveteams", which runs the game's Hive skill based shuffle.

- Fixed map votes including the current map when "AllowExtend" is false.

- Fixed a minor script error when attempting to unban a player from commanding that is not banned.

อัปเดต: 10 พ.ย. 2014 @ 11: 08am

- Added tooltips to most buttons in the admin menu to help explain what they do.

- Fixed a few minor script errors.

- You can now set a "chance" amount on maps for the map vote plugin. This value determines the relative chance a map will be chosen for a vote compared to the others. By default, all maps have an equal chance of 1.[github.com]

อัปเดต: 3 พ.ย. 2014 @ 10: 55am

- Fixed a harmless error when tournament mode is disabled on startup.

- The mapvote plugin now clamps the voting time so it can never be 0.

- Fixed off by one error in the reserved slots plugin due to a weird design decision in the new player count function. This was preventing servers from filling the last slot.

อัปเดต: 31 ต.ค. 2014 @ 1: 38pm

- Fixed shared plugins without a client.lua file not being registered as shared and thus not loading/unloading the client side when manually loaded/unloaded.

- Fixed the default group allowing an "InheritsFrom" entry which then breaks it.

- Reserved slots now uses the new Server.GetNumPlayersTotal function to more accurately determine how many players are in the server.