Natural Selection 2
Shine Administration
Показані результати 31–40 із 380
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Оновлено: 12 лип. 2020 о 6:25

Chatbox

  • Added an icon on the left hand side of the text entry to indicate the current mode (team/all chat).
  • Improved readability of settings labels when in front of a bright background.
  • Settings for the improved chat plugin are now also added to the chatbox settings as a second tab to improve ease of access.

Misc
  • Reduced blurriness of icons at 1280x720.

Оновлено: 21 черв. 2020 о 6:10

Vote Draw

  • Fixed the vote not resetting after a round ends.

Misc
  • Added minor performance improvements to various areas.

Оновлено: 14 черв. 2020 о 5:41

Reserved Slots

  • Altered the disconnect message when a player is rejected due to a reserved spectator slot to make it clearer that the slot was reserved, rather than the server being full.

Vote Shuffle
  • Added an option to automatically accept friend group requests from Steam friends (with the default being to accept them).

Misc
  • Fixed console table output sometimes being mis-aligned.

Оновлено: 3 трав. 2020 о 6:05

Badges

  • Added the "BadgeNames" option which allows setting the names displayed when hovering over badges in the scoreboard. See the wiki page[github.com] for details.

Misc
  • Fixed a few minor bugs in SGUI.
  • Added minor performance improvements to the improved chat plugin's chat message display.

Оновлено: 15 квіт. 2020 о 12:59

  • Fixed a few compatibility issues with existing plugins caused by API changes.

Оновлено: 15 квіт. 2020 о 5:36

Chatbox

  • Fixed a rare script error when auto-completing chat commands.
  • Fixed chat command completions sometimes being invisible.
  • Fixed the settings scrollbar sometimes being invisible.
  • Fixed the main scrollbar sometimes having the wrong colour when dragging it.

Map Vote
  • Fixed the map vote menu incorrectly stating that only one map may be chosen when multiple choice is enabled and the menu is opened automatically before a client has pressed a key.

Unstuck
  • Improved the algorithm for finding a safe position to reduce the number of times unsticking a player fails.
  • Added the "MovementToleranceDistance" option which controls the maximum distance a player's position is allowed to move from the location they request to be unstuck from. This can help in cases where a player is stuck jittering around a location.

Vote Draw
The "votedraw" plugin is a new plugin that provides a vote to end the current round as a draw. Players on both teams can vote after a configurable time has passed since the round started. This can be used as an alternative to conceding when the game reaches a stalemate and neither team wishes to lose.

For more information see the wiki page[github.com].

Misc
  • Improved performance of many hotspots in the code (hook calls, SGUI control events etc.).
  • Added a system error notification when a plugin fails to load due to a Lua error.
  • Datatable values are now sent at client connection time, rather than waiting for input.

API
  • Various API changes have been made around hooks and SGUI. For details, see the PR on GitHub[github.com].

Оновлено: 22 берез. 2020 о 8:27

  • Fixed script error when migrating client-side plugin configuration.

Оновлено: 22 берез. 2020 о 7:24

Admin Menu

  • Added a new "Status" tab, which provides a way to see various system notifications from startup or reloading remote configuration.
    • Notifications include:
      • JSON syntax errors in the base configuration, plugin configurations or remotely loaded configuration.
      • Validation errors in the base, user and plugin configurations.
      • Plugins configured to load but not installed.
    • This requires access to "sh_view_system_notifications".
  • Fixed various errors when loading/unloading plugins while the admin menu is open.

Improved Chat
  • Fixed a rare script error when animations are disabled and a message goes off screen.

Map Vote
  • Added an option to use approval voting[en.wikipedia.org] by setting "VotingMode" to "MULTIPLE_CHOICE".
    • This allows players to select more than 1 map in a vote. The map with the most votes at the end will win.
    • The maximum number of choices a player can make is controlled by the "MaxVoteChoicesPerPlayer" option.

Misc
  • Significantly reduced the potential performance impact of JSON parsing when reloading remote configuration during a round by incrementally parsing over multiple server ticks. For large (>1MiB) JSON configuration data, this should prevent the server freezing momentarily which can disrupt gameplay.
  • Fixed vertical tab panels (e.g. the admin menu and client config menu) not sizing their tab buttons correctly at resolutions > 1920x1080 when expanded.

API
  • Absolutely positioned SGUI controls can now use auto-fonts and aspect ratios (as "PreComputeWidth" and "PreComputeHeight" are now called at layout time).
  • Vote menu pages can now specify a third callback argument to "VoteMenu:AddPage()", which will be called when the page is being switched away. This allows cleaning up non-standard UI elements associated with the page or other such logic.

Оновлено: 1 берез. 2020 о 5:40

Badges

  • Fixed regression in the previous update that prevented forced badges from being assigned to members of the default group or reconnecting players.

Map Vote
  • Fixed the current winning map(s) not being highlighted when opening the map vote menu after votes have been cast.

Misc
  • Improved performance of JSON serialisation (most noticeable when saving large configuration files).

Оновлено: 27 лют. 2020 о 11:12

Badges

  • Improved performance of badge assignment by assigning badges lazily as users connect or to connected users on reload, rather than parsing the entire user data every time it reloads.

Misc
  • Improved performance of saving the daily log file after startup.