Natural Selection 2

Natural Selection 2

Shine Administration
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Update: 30 Jan, 2022 @ 3:56am

Chatbox

  • Improved text overflow handling on checkbox labels.

General
  • Updated Russian translations (contributed by Blueberryy).
  • Dropdowns with large options now expand their menu to display the entire text if it exceeds the size of the dropdown itself.

Update: 20 Dec, 2021 @ 7:52am

Map Vote

  • Added support for the new number format for mod IDs in the map cycle file when detecting mods for maps.

Update: 1 Nov, 2021 @ 6:33am

Vote Shuffle

  • Fixed script errors if friend groups contained bots on the previous map and those groups attempt to restore themselves.

Welcome Messages
  • Generic welcome messages are no longer repeated every map change, only players that have not previously connected will be displayed.

Update: 3 Oct, 2021 @ 3:19am

Map Vote

  • Players are no longer blocked from entering spectator mode during the end of map vote and cycling delay.
  • The special "infest_" map prefix is now properly identified as the current map if there is a map cycle entry for it, the current map is the "ns2_" equivalent, and the currently loaded mods include the infested marines mod. In addition, the map vote menu now displays the appropriate map preview with an infested overlay (contributed by ailmanki).
  • Fixed the map vote notification being left on screen after a vote has completed if the map vote menu is closed right as the vote ends.

Pregame
  • Added the "AbortIfTeamsEmpty" option which determines which teams should cause the game start to be aborted if they are empty. This can be used with gamemodes that do not require both teams to have players to start a round.

Update: 19 Sep, 2021 @ 3:06am

Badges

  • Named badge lists can now be defined once in the "Badges" section of the user config and then re-used elsewhere in the file. This avoids needing to repeat the same badge list multiple times. See the wiki for details[github.com].
  • Reduced performance impact when handling a large number of badges across multiple columns for users where user data is not reloaded after startup.

Misc
  • User data is no longer reloaded and saved when user data loaded remotely does not differ from the locally cached data.

Update: 7 Aug, 2021 @ 5:54am

Bans

  • Improved handling of vanilla ban data to ensure values have the expected type.

Misc
  • Improved HTTP request error handling to provide a more informative reason for failed requests.
  • Fixed dropdown menus getting stuck on the screen when closing the client config menu or chatbox with the escape button while a menu is open.

Update: 25 Apr, 2021 @ 6:35am

Bans

  • Added the "sh_ban_family_share_immune" permission, which can be used to make certain users immune to family sharing checks.

Base Commands
  • Fixed a rare script error with the "sh_forcerandom" command.

Update: 4 Apr, 2021 @ 2:58am

Vote Shuffle

  • Added the "BalanceModeConfig.HIVE.BlendAlienCommanderAndFieldSkills" option. When enabled, shuffle will use the average of an alien commander's field and commander skill, instead of just their commander skill. This may improve results for commanders that frequently leave the hive to fight.

Update: 27 Mar, 2021 @ 7:38am

AFK Kick

  • Fixed players that join a team during the round start countdown being ignored until moved to the ready room/spectators.
  • Added the "sh_afk_status" command which prints a summary of the AFK state of a player or all players to the console.

Update: 7 Mar, 2021 @ 5:59am

Map Vote

  • Fixed a rare error when a next map vote fails and no map is permitted in the map cycle. The current map will now be extended in this case.
  • Improved error handling when moving players into the ready room after a round.

User Management
  • Fixed an error when using the "sh_listusers" command if some users do not have a group assigned.

Vote Draw
  • Fixed a round ending not resetting the vote immediately.

Misc
  • Improved plugin config file loading error messages.