Natural Selection 2

Natural Selection 2

Shine Administration
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Update: 4 Dec, 2013 @ 10:40am

- Fixed the chatbox not accepting non-ASCII characters.
- Improved the bans submissions format, see the bans wiki page.
- Added the ability to add inheritance to user groups, so groups can be constructed from sub-groups to allow for easier group construction.
- Fixed the mapvote plugin not always reporting that it is changing the map to other plugins.
- Added team colouring to the generic disconnect messages in the welcome messages plugin.
- You can now request user data using POST and send extra keys for authentication.
- The afk kick plugin should now prevent AFK players from being moved onto teams by the game's built in randomise ready room vote.

Update: 23 Nov, 2013 @ 9:07am

- Fixed map vote plugin breaking on incorrectly formatted map cycle file.
- Fixed the workshop updater plugin failing to cycle the map if players were in the server and the number of notifications set had passed.
- Added the option "BlockAfterTime" to the vote random plugin. When set to a positive value, it will block voting for team shuffling after the set amount of minutes into a round.
- Hopefully addressed a game freeze issue for some people when using the chatbox.

Update: 15 Nov, 2013 @ 7:35am

- Fixed chatbox breaking with Mendasp's custom HUD mod.
- Added "AllTalkSpectator" option to the basecommands plugin. When set to true, it allows spectators to hear both playing team's voice chat.
- Minor script error fixes.

Update: 12 Nov, 2013 @ 4:04am

- Fixed the base config not being able to update with new keys.
- Fixed the bans plugin not updating its config if you had it set to load bans from the web.
- Fixed players being put on a random team by the ready room plugin when specator is disabled and an end of map vote is in progress.
- Fixed a few script errors.
- Prevented the chatbox from opening in the main menu.

Update: 8 Nov, 2013 @ 12:18pm

- Fixed error in assigning badges to groups.

Update: 8 Nov, 2013 @ 11:27am

- The bans plugin can be configured to submit bans to your website when banning/unbanning. I'll update the bans plugin page here with how to set up the web side of things: https://github.com/Person8880/Shine/wiki/Bans

- Shine can now load separate config files for different gamemodes. For the BaseConfig.json, make a new file called BaseConfig_gamename.json, and for plugins, make a new folder in your plugin config folder with the gamemode's name, then place configs inside. See here: https://github.com/Person8880/Shine/wiki/Gamemode-configs

- You can now set multiple badges per user, not just group.
- Added command notification system. Enable it with "NotifyOnCommand": true in the base config, by default it is off (old behaviour).
- The annotate command is now run when using sh_unstuck to assist map makers.
- KDR sorting counts assists as half a kill.
- Vote surrender networks the time after a round that it can start a vote so the vote concede button shows up in the X menu at the right time.
- Added the option "WarnMinPlayers" to the afkkick plugin. If the server is at or above this many players, but below "MinPlayers", then players will be warned/move to the ready room when AFK, but not kicked.
- Fixed bugs preventing the basecommands plugin from working with the Factions mod.
- Renamed the "Random" button to "Shuffle", as it is not necessarily randomising teams.

Update: 1 Nov, 2013 @ 7:56am

- Added "sh_friendlyfire" command. Sets the scale of friendly fire, setting it to 0 will disable friendly fire. This will save to your config file when set.
- Fixed script errors in GUI for mods that remove the CommanderUI_* functions.
- Fixed numerous minor script errors.
- Fixed sh_csay not working from the server console.
- Fixed allowing the fallback mode of vote random to be the Hive mode which would cause a stack overflow as it tried to infinitely call the fallback mode.

Update: 19 Oct, 2013 @ 4:46am

- Fixed sh_listmaps not listing all installed maps.
- Added an error notification for when sh_goto or sh_bring fails to find a valid location.
- Addressed an issue that could cause the mouse cursor to remain when logging out of a command structure.

Update: 14 Oct, 2013 @ 11:12am

- Fixed some bugs in the AFK kick plugin that would cause it to report incorrect information to other plugins. This caused voterandom to sometimes put everyone into the ready room.
- Fixed a script error in the pingtracker plugin.
- Fixed the tournament mode plugin not allowing readying up after a round reset.
- Added the "EveryoneReady" option to the tournament mode plugin. When set to true, every player on both teams must be ready to start the round.
- Connection logs now also log the IP address and classic Steam ID of the connected player.

Update: 10 Oct, 2013 @ 9:28am

Chatbox changes:
- Vastly improved scaling at lower resolutions, it no longer takes up the entire screen.
- Added opacity slider to control how opaque most of the chatbox is.
- Changing resolutions no longer completely breaks it and properly resizes it to the new resolution.

Other:
- Added a third mode to the MotD plugin. When set, players get the text message MotD when they join, but open the webpage if they use the vote menu or !motd command.
- Fixed the mouse cursor not hiding if you opened the web page MotD again without closing it first.