Total War: WARHAMMER II

Total War: WARHAMMER II

Cataph's Kraka Drak: the Norse Dwarfs 2.0
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Update: 23 Nov, 2021 @ 5:02am

- Unit sets in this mod are a bloody ancient mess.
- Internal: removed characters from the longbeards+ set.
- Tech, Talismans: buffs correctly affect all characters.
- Tech, Example: charge bonus affects all units, double that for Longbeards, Bakraz, Ward/Storm/Huskarls, buffed from 3 to 5.
- Tech, Example: melee defence affects all dual wield and 2h units, buffed from 3 to 5.
- Tech, Retake: all effects buffed twofold-ish.
- Tech, Runic Warriors: charge is add instead of mult.
- Grom Bakraz: rebalanced hp and damage a bit around a larger unit size (68 instead of 60 at large).
- This is probably as far as I will go for WH2 right now. There will probably be a big rework for WH3 anyway.

Update: 7 Aug, 2021 @ 4:56am

- Fixed t5 recruitment for Troll Melters.
- Diplo bonus with Empire from Routes tech from 10 to 20.

Update: 5 Aug, 2021 @ 12:49am

- Tweaked some garrison tables a bit: Nutters aka Grom Bakraz now replace thunderers, and some thunderers are replaced by 1 Spikegunner instead of the opposite. Irondrakes are replaced by Frostdrakes. Garrison Stormbeards are replaced by Troll Melters (replace the Organ Gun slot). This should make for a still properly melee-oriented garrison that gives you specialist tools.
- Frostdrakes require smith1 instead of smith2.
- Spikegunners don’t require the engi chain anymore, but take 2 turns to recruit.
- More things in mind but I’ve gone metaphorically fishing.

Update: 28 Jul, 2021 @ 4:15am

- Victory conditions and a unique defeat trait for Cromson! Or two, who knows. Thanks as usual to Mixu from whom I stole the scropt templates.
- Final tech: removed diplo bonus with the Empire, replaced with +5 MA for all units.
- Removed reclamation chain and markers from that one island in Albion that is already frozen.

Update: 14 Jul, 2021 @ 8:56am

- Lords are now is_caster to equip stuff. Thanks to Moxi for the heads up.
- Huskarls and friends: buffed damage by +1 and +2 ap after buffs to Hammerers.
- Smith requirements: removed and reduced most of them due patch.
- Kraka Drak runes are now part of the rune ability group, sharing cooldown. I KNOW, this doesn’t work 100% right now on the Wardlord, will fix better later on.
- Changes in the Wardlord’s runes and positions in skill tree. Honestly CBA writing that down.
- Cromson now allows Thane recruitment in his province. Rank increase moved later on unique line.
- The unique Kraka grudge skill is a 1-pointer, its effect tweaked a bit, now used by all Kraka Drak characters.
- The said grudge uses a self icon effect on chaos damage.
- Shieldbiter innate uses a red icon effect.
- Warding Anvil skill: effect uses a non-hero scope.
- Removed a redundant line in skill nodes.
- Ditto on phases.
- Added Ogres to custom battles.
- Internal: updated schema for agent subtypes, bf engines, effect bundles.

Update: 27 May, 2021 @ 2:07am

- Slightly moderated the size increase on Huskarls.
- Replaced +15 growth on guild edict from tech with +5 constant.
- Reduced growth penalty from Everlasting War tech to -15.
- Added +30 growth to the Ungruvalk channels to double the port growth.
- Cromson’s innate: added +5 factionwide growth.
- Tech effects about Slayers: recruit rank is now at the earliest, MA and MD buffs it now comes with are nerfed to +5, replaced in its original location with +10% dmg. Recruit rank buffs after other buffs are stupid.
- Tech effects about diplomacy with Empire: added twice as much bonus towards Kislev. Not gonna take “Kislev” for an answer.
- Greater Wards tech: added another bit of 5% mag and missile resistance bonus.
- All attrition resistances from tech increased by 5.
- Cromson’s unique skills: moved his own Rage earlier, Rage for all Lords and Thanes should now work, added +8 LD armywide vs Chaos to his capstone.

Update: 23 Apr, 2021 @ 12:40am

- regenerated lods for Cromson's wings and they should stay with him now

Update: 2 Apr, 2021 @ 3:11pm

- Wardbearers and Huskarls reskinned with a new group of kitbashed helmets.[cdn.discordapp.com]
- Any basic warrior type can get new eyeguards.

https://www.patreon.com/posts/49573361

Update: 1 Apr, 2021 @ 5:17am

- Forgot new accessories for the ROR stormies.
- Removed tight variant of fur cloak from rangers-like units

Update: 1 Apr, 2021 @ 3:49am

- Cromson: kitbashed new stuff with h3ro’s tool! New horns+wings, helmet tweaked, better cape, drake cape customized. Thanks to Wolfremio for fixing the normals on the latter!
- Stormbeards: five new head accessories, enjoy those head-first charges. Thanks again to h3ro’s tool and wolfie!
- Fur cloaks: now furrier than ever and should be much lighter on performance. Replaced most cloaks with these, again separated with h3ro’s tool.
- Will likely continue customizing and kitbashing stuff.
- New icon, porthole, frontend big pic and loading screen for Cromson.
- Cromson and Wardlords are cheaper in custom battles.
- Updated unit variant colours and added colour override on Cromson.
- Cromson doesn’t want to be seen with flesh pancakes on his head (long story) and can’t be dismembered anymore. (submods: change entity)