Total War: WARHAMMER II

Total War: WARHAMMER II

Cataph's Kraka Drak: the Norse Dwarfs 2.0
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Update: 27 Jun, 2020 @ 8:05am

- New chains: you can now build a Reclamation chain in Chaosy Norsca settlements to negate the unsuitable climate and get something on top of that, plus a small garrison. Sure, they will take up one slot but unless you need recruitment chains they’ll make up for it. This chain is only available to Kraka Drak.
- Aesling Conclave and Winter Pyre have a specific and more powerful multi-tier landmark instead of the common Reclamation chain to restore, respectively, Kraka Ornsmotek and Kraka Dorden. Again, if you have New Settlement Who Dis, they will also get the right name when you liberate the place. These landmarks are available to any dwarf who gets there.
- Slayer Shrine of Kraka Ornsmotek: changed upkeep reduction for slayers to -75% in the province. Tweaked and probably fixed the xp buff. Construction is cheaper.
- Gem chain grants only one Huskarl in garrison until tier 3.
- Cromson: new unique skill, Might of the Dordegruden.
- Cromson: innate also grants 20% resistance from chaos attrition.
- Faction bundle: stat buff up to +4, cap buff down to +2. Added +1 untainted.
- Frontend: updated, added reclamation dummy.

Update: 23 Jun, 2020 @ 12:22pm

- Huskarls: remade unit card. Drakeguard ROR also gets a variation of this instead of the old bespoke.
- Grom Bakraz: remade unit card.
- TTC: Troll Melters cheaper at rare1.
- Stoneguard ROR deals magical attacks.
- Rune of Fire custom battle passive imbues magical attacks because I forgot.
- New Settlement Who Dis: when this mod is used, Kraka Drak will rename Aesling’s Conclave in Kraka Ornsmotek, and Winter Pyre into Kraka Dorden. Will retire if added to Who Dis directly.
- Redone most minspec portholes.
- Improved short description of Grom Bakraz.
- Fixed landmark resource not appearing on Kraka Ravnsvake and Sjoktraken.

Update: 20 Jun, 2020 @ 3:46am

- Troll Melters: unit overhauled to be a hybrid runic infantry unit instead of flimsy artillery I never liked. Moved to Engineers1, requires Smith2.
- Rock Splitters: unit overhauled into Frostdrakes. You’d never tell, but now they’re a frost-based unit that capitalizes on slows and ap damage. Requires Smith2 instead of last tier engies.
SUBMOD ALERT ON THE ABOVE!
- Pathgrinders: much wider aoe for slightly less aoe damage, added blinding contact effect. Increased costs.
- The Thunderbows: wider aoe, slightly less aoe damage.
- Cromson: updated towards other dwarf LLs, +10MA, same hp as Ungrim, +5LD, +immpsy, +10% mag res.
- Cromson: Whitebeard’s Grudge enables Rage instead of Frenzy.
- Cromson: armour passive also lowers ward saves a bit (if present).
- Ward Cunning innate: relative update, additional +5% ambush chance.
- Hates Chaos Worshippers innate: additional +10% damage.
- Wardlord: no magical attacks by default. Rune of fire enables flaming and magical attacks in campaign without a second passive ability for better visibility.
- Kraka Drak smith chain has new descriptions.
- Removed harmless but confusing miners from barracks4 since they’re in main chain.
- Removed the hijacked BigUn bullet point.
- Internal: char skill loc contents reshuffled in a decent order.
- Internal: removed useless character icons in unit folders.
- Vanish’s Custom Lord: updated table.
- Need to redo all those ancient 2d portholes. Need to refine the CTT support.
- Couple more campaign changes to be expected.

Update: 18 Jun, 2020 @ 10:36am

- ditto, for the beta. Retrocompatible.

Update: 23 May, 2020 @ 5:41am

- fixed lord categories.

Update: 21 May, 2020 @ 9:06am

- Updated locs for some effects.
- Turned all training levels to trained, and updated strider as per patch.

Update: 7 Mar, 2020 @ 2:22am

- Internal: removed obsolete skill nodes on LL.
- Changed most tech effects that still had brackets (e.g. all armies) to have an unseen scope. A couple got it instead for clarity.
- Cromson’s Onslaught skill now works on two levels instead of three.
- Cromson’s Whitebeard buff against Chaos and stuff is factionwide.

Update: 17 Dec, 2019 @ 4:05pm

- Added list for custom chains in new building slot templates from the Mixer.
- Updated Karak Ungor and Erengrad slots to special.
- Updated text and icon for norscan global cap effects.

Update: 12 Dec, 2019 @ 7:43am

- Updated custom battle faction order.
- New frontend portrait for Cromson to better fit with new ones.

Update: 23 Nov, 2019 @ 8:06am

- Updated one ability ai usage key.
- Follow-up id changes due to TEB update in unit special abilities and building units allowed.
- Table update on effect bundles.