Total War: WARHAMMER II

Total War: WARHAMMER II

Cataph's Kraka Drak: the Norse Dwarfs 2.0
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Update: 12 Oct, 2019 @ 7:56am

- RORs are capped for TTC. Will be scripted in the actual pool some day.

Update: 10 Oct, 2019 @ 2:07pm

- Internal: renumbered all building armed blah blah.

Update: 7 Oct, 2019 @ 3:05am

- Removed a younger head from KD longbeards.
- Fixed the Wardlord 01 from using obsolete torso and legs.
- Internal: removed a couple of useless vmd and four unused rigid models (nocloak).

Update: 20 Sep, 2019 @ 5:17am

- Some slight improvements on Wardlord03 and Orgi’s face mask textures, including a sllightly less grainy res.
- Runic chestpieces redone as wsmodels with emissive shaders. I.e., runes on armour will now glow more or less violently on units from Orgi’s to Wardbearers. Old v2 models removed.
- Some platey legs also turned into wsmodels, v2 removed.
- Fixed both Sanctuary runic units from using only one armour variant instead of four. Derp.
- All Huskarl axes are consolidated into two variants with glowy runes of might.
- Simple capes streamlined with two redundant textures removed.
- Active abilities do not have an initial cooldown anymore (obsolete feature).
- Unit version of Foeseeker: cooldown updated to 60.
- Wanted to update some more stuff but whatever, I’m procrastinating again. Also I’ve probably forgotten to upload some bits.

Update: 11 Sep, 2019 @ 7:56am

- Added new mp caps, slightly divergent from vanilla with wider groups.
- Ungruvalk landmarks use the new slot templates.
- Due to ROR scaling changes and original unit tweaks, updated stats on: Norscan GW, Norscan Champs, Troll Melter crew, Spikegunners, Forsaken (ROR), Crimson Bane (ROR), Raiders of the Lost Urk (ROR), Thunderbows (ROR), Carrions (ROR).
- In particular: True Sons of Olric (ROR) stats updated and changed where too unfairly worse than Champs’ (e.g. speed and damage).
- Pathgrinders use explosives infantry grouping.
- Replaced the Troll Melter phase display from Devolve to whatever else because for some reason it’d get stuck well after the contact phase ended.
- Further changes to the Troll Melter, possibly radical, may or may not happen.
- Raiders of the Lost Urk: now magical attacks; contact effect also reduces phys res by 8% (neither can be negative); passive ability fades at 50% health.
- Vanilla RORs are walled behind level 99 so they shouldn’t pester you with popups lying about their availability.
- Internal: deleted useless province merc table.
- Internal: updated character level merc table (FWIW).
- Thanks to CA for the active modding help.

Update: 25 Jun, 2019 @ 3:16am

Added frontend big pic.

Update: 20 Jun, 2019 @ 5:06am

- Added required stuff to unlock KD within Mixu’s unlocker, much street cred to him for providing it.
- Secondary fixes for that.
- Used Mixu’s start script to overhaul the starting army.
- Removed old fix for Runesmith immortality skill.
- Cromson’s axe nerfed (removed unit buffs).
- Removed damage buff from Combined Forces red skill.
- Redone Cromson’s 2d porthole, old one had pixels larger than my feet.
- Redone red skill line for all Kraka Drak lords.
- Updated more skill tree bits.
- Cromson’s innate skill grants immortality (better safe) and an army-wide discount for Huskarls.
- Final tech node: removed PO bonus, increased dwarf diplo penalty from 40 to 150, human diplo bonus from 10 to 15, income from 5 to 10.
- Scope visual changes in norscan cap effects.
- Fixed title on Okrinaduraz mines.
- All KD unique lord innate skills buffed or reworked to compensate for the generic vanilla ones.

Update: 7 May, 2019 @ 3:18am

Updating and improving some things for when the unlocker is up again. Most importantly:

- Removed CMF requirement: moved the saved value elsewhere and deleted the rest until further notice.
- Made frontend maps.

Update: 17 Apr, 2019 @ 7:48am

- Patch fix to make the ror mask work again.
- Increased cd on Rune of the Watching Dark to 90”.
- Internal: renumbered all RORs to make room for TEB stuff.

Update: 20 Mar, 2019 @ 2:20am

0.00MB steam bug fix