Total War: WARHAMMER II

Total War: WARHAMMER II

JR's Old World Skill Overhaul
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Update: 18 Jul, 2021 @ 1:34pm

Version 1.25

Notes

- Switched Thorek's Grudgethrower and Bolt Thrower bonuses to be reversed, so they make more sense.
- Removed some changes from Wulfrik and Throgg that weren't needed anymore, thanks to their new skills.

Update: 16 Jul, 2021 @ 8:19pm

Version 1.24

Notes

Updated for latest Live patch.

General:
- Removed some skill rearrangement I did for Vlad, no longer needed.
- Standardized "Alert" skill's levels, so they provide +10 Ambush Success Chance each level (instead of the weird +6, +16, +30 bonuses). Still same at max level.
- Removed Beastmen changes. They're good now.
- Removed god choice for legendary Empire lords. No balance chances to the god choices yet, but they're coming Soon(TM).

Dwarfs:
- Miner's Instinct changed: Now provides siege bonus.
- Belegar and Thorek now have "Prospector's Instinct", identical to Miner's Instinct but has additional siege bonus.
- "Mason" changed: Rather than buffing faction-wide resource production, the lord improves the local province's income and oathgold production.
- Ancestral Grudge changed: Base melee damage increased for both tiers, removed bonus versus elves. They hate elves... But not as much as Skaven and Greenskins. And brings them in line with tabletop rules.
- Removed Belegar's "Mountaineering" skill added by the mod. He's got skills that replace it now.
- Removed the "Ancestor Veneration" skills from Dwarf Legendary Lords. They've had buffs and changes to imrpove them, and I'd rather make the Veneration skills stronger to improve non-legendary lords.
- Rebalanced the Veneration Skills:
+ Gazul: Buffed all of Gazul's buffs. Now grants upkeep reduction for Great Axe and Hammerer units.
+ Grimnir: Increases campaign movement range.
+ Smednir: Increases local production of oathgold, increases melee damage of army by 1, removed faction-wide resource bonus.
+ Valaya: Public order bonus increased, now grants bonus Lord replenishment rate and wound recovery time.
+ Thungni: Reduces shared cooldown of rune skills for character's army, increases runesmith cap, removed movement bonus, removed oathgold mod.
+ Morgrim: Increases engineer cap.
+ Grungni: Increases Thane cap.
- Changed Thorek's campaign skills to match other mod changes.

Update: 14 Apr, 2021 @ 9:50pm

Version 1.23

Notes

Updated for latest Live patch.

- Removed Vlad's Supernatural Terror skill and added Blade Master, aka the one the main game uses. Thanks Koshachiy!
- Minor reshuffle of Vlad's unique skills.
- Minor reshuffle of Belegar's unique skills.
- Belegar's "Gather the Old Clans" ability slightly buffed via adding army upkeep reduction.
- Dedicated to Manann changed to a Faction-wide effect, nerfed to +5% bonus income.

Update: 8 Jan, 2021 @ 8:59pm

Version 1.22

Notes:

- Updated for latest patch.
- Restored Wood Elf unique endcap skill for Campaign skill tree.

Update: 17 Dec, 2020 @ 9:17pm

Version 1.21

Notes:

- Updated for latest patch.

Update: 22 Jun, 2020 @ 5:42pm

Version 1.20

Notes:

- Re-added Night Goblin Warboss and Skarsnik's Better Night Sneaking.

Update: 20 Jun, 2020 @ 9:50pm

Version 1.19

Notes

Updated for latest Live patch.

Greenskins:
- Revisited Greenskin lords' campaign skills, changes below.
- Iron Disciplinarian has replaced Looter.
- Raider now grants additional post-battle loot income.
- Ravager sacking income increased, and added Looter's effect.
- Really Green untainted buff slightly nerfed, but now buffs replenishment.

- Orc Warboss and Goblin Great Shaman lords now can choose 1 of 7 Tribe skills to customize them.
- Orc Warboss now has 3 unique Orc-themed skills.
- Smasher: Buffs army melee attack when attacking and increases lord's melee strength.
- Bigga Boarz: Buffs charge bonus and melee strength of Boar units.
- We iz the Best: Buffs leadership and melee attack of Orc units.

- A couple individual unique skills for a couple lords moved around so they made more sense.
- Example: Grom's Goblintide skill moved down one row and to the front, to make it evident it's (semi) unique.

Vampire Counts:
- Eternal Warden now adds additional Winds of Magic to the lord's force.

Update: 16 Dec, 2019 @ 10:35am

Version 1.18

Updated for new patch.

Bretonnia:
- Updated Repanse's skills to be in line with changes made in overhaul.
- Brought back King Louen's Royal Insignia skill back to the Unique Skills section (second row).

Update: 17 Oct, 2019 @ 7:53pm

Version 1.17

dwarfs:
- Change Venerate Gazul to affect all undead
- Mason: Changed to 3 tiers and no longer reduces turns to build main settlement buildings. Now buffs global trading resources.
- Venerate Grimnir: Buff missile resistance to +8%.
- Grombrindal: put Lighting Strike and Renowned & Feared into the same group

empire:
- Verena god dedication: affects local province only. Buffed from +1 to +3.
- Change Dedicated to Morr to affect all undead
- Add support for new Empire lords

orcs:
- Great green prophet "Waaaagh path" skill fixed
- "Ravager" skill buffed, now has magic item steal.

norsca:
- Despoilers skill now has magic item steal
- Takers of All Skill now has magic item steal
- Fixed Takers of All Skill skill laking an agent success chance effect. All skills affect agent success chance by 1% and this skill was lacking it.

bretonnia:
- restore bailif skill to normal lords

vampire counts
- eternal warden: vampiric corruption to nearby provinces

Update: 13 May, 2019 @ 8:05pm

Version 1.16

- Fixed Bretonnian Lords getting a skill overwritten.
- Put Ungrim's "Venerate Grimnir" up on tier, as it looked out of place by itself in the lower tier.

If you were playing an Ungrim campaign (as this would have invalidated some of his skills/lost some skill points), then use the old version. The manual download link is above as normal, just use version 1.16.