XCOM 2
[WOTC] Bio Beasts
Showing 21-30 of 33 entries
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Update: 3 Jan, 2018 @ 5:27pm

Updated the late game Bio Faceless' Talon damge. Was not doing the right damage compared to the mid game version and has been adjusted.

Update: 3 Jan, 2018 @ 5:25pm

bad upload

Update: 2 Jan, 2018 @ 3:15pm

minor AI change to how the BioZerker acts when being flanked

Update: 23 Dec, 2017 @ 11:43pm

update to the Bio Damage Control on the BioZerker. It gave 3 armor the first time the BioZerker took damage but would not generate any more armor after. Now it generates 1 armor each time damage is done to the BioZerker. Can stack up if not shreaded. BUT this generated armor is only good for that combat round. Will vanish at the end of the round and will have to be re-generated again the next round if dmage is taken.

Update: 13 Dec, 2017 @ 3:49pm

Fix to the Biomedikit being able to be built before the Bio Faceless Autopsy was done and Battlefield Medicine being researched in the proving grounds.

Update: 12 Dec, 2017 @ 4:31pm

just a quick update to some misspellings in the loc file.

Update: 4 Dec, 2017 @ 6:38pm

small update to the preview pic. That is all.

Update: 29 Nov, 2017 @ 3:24pm

fix to the last update. Did not update right. SORRY!!

Update: 29 Nov, 2017 @ 1:58pm

BioZerkers can no longer be Executed by Repeaters. If you want to change it to allow them to be,
youll need to add a ; in front of +IMMUNE_UNITS=BioZerker in the XComBBData.ini file.

Update: 28 Nov, 2017 @ 1:19am

small update to raise some of the Spawn Weights.