Total War: WARHAMMER II

Total War: WARHAMMER II

Mixu's Legendary Lords 1
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Update: 11 Jun, 2020 @ 9:02am

Update: 5 Jun, 2020 @ 9:48am

Update: 27 May, 2020 @ 8:57am

Update: 23 May, 2020 @ 9:50am

Update: 23 May, 2020 @ 3:12am

Update: 22 May, 2020 @ 2:11am

Update: 21 May, 2020 @ 10:22am

- Added some starting units to the frontend for all of my faction leaders.
- All Legendary Heroes are now unique agents which should mean that they'll also work in multiplayer.
- All of my non-player controlled faction leaders will now be spawned during their first turn in multiplayer games, this is to avoid the "too much stuff happening at the start" bug, which is more likely to hit multiplayer campaigns.
- Taurox is now in vortex campaign as well, haven't really tested him outside of playing the first 8 turns or something, soo if you find an issue with him, let me know, ookay.
- Elspeth has a fancy cape now.
- Elspeth's cape moves while on foot now.
- I'll look at her clothes at some point, maybe.
- Sir Almaric will now start with Fay Enchantress IF Carcassonne is played or no other Bretonnian factions are playable.

Update: 25 Apr, 2020 @ 1:55pm

- Colonel spawned after Sir Battle Pope's battle should be dead now, maybe.
- Luthor Huss has a second assist army agent action.
- Bruckner's assasinate agent action will now trigger an event feed thingy.

Update: 28 Mar, 2020 @ 5:07am

nothing to see here

Update: 28 Mar, 2020 @ 4:53am

- Rebalanced most of the speshul skill lines. (Except for heroes, Drycha or Katarin because reasons)
- Changed some faction effects and innate skills.
- Fixed a compatibility issue with other mods adding horde buildings to empire factions.
- Edvard's boat now goes to level 5, added some extra vanilla units to his boat as well.