Total War: WARHAMMER II

Total War: WARHAMMER II

[DISCONTINUED] Mixu's Mousillon SFO compatibility mod
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Update: 12 Feb, 2018 @ 5:38am

Update: 15 Dec, 2017 @ 6:17am

Update: 24 Nov, 2017 @ 6:40am

- Nerfed BGK HP
- Gave all BKG units the same cost reduction effect as the base SFO unit

Update: 23 Nov, 2017 @ 10:11am

- Fixed Blood Knight's (great weapons) recruitment time to 3 from 2

Update: 23 Nov, 2017 @ 9:37am

- Fixed Blood Knight's attribute group
- SFO Black Grail Knights reworked and re-added
- Some small tweaks

Update: 20 Nov, 2017 @ 7:06am

Suffled some unit stats around to make gameplay more balanced.
Biggest individual change is that unmounted black grail knight got heavy nerf.

Update: 14 Nov, 2017 @ 9:50am

- Removed the BGK SFO base mod added from the recruitment pool. Mixu's BKG's available normally. BGK available for other vampire factions if they build the new building made by Mixu in Couronne
- Buffed men-at-arms MD/MA, nerfed leadership
- Switched black grail mount from barded nightmare to skeletal steed
- Like with the new SFO base mod, factionwide skills added for grail and blood knights and mutants of Mousillon
- Tomb Banshee MA buffed, MD nerffed
- Reduced recruitment cost of added units by 10% as per changes made to base SFO

Update: 12 Nov, 2017 @ 6:48am

Added better shields for black grail knights
Highly buffed unmounted black grail knights weapons
Added some missing attributes for black grail knights

Update: 12 Nov, 2017 @ 5:01am

Added proper regeneration to blood and grail knights / knights of bloody grail
Added lance ability for grail knights and knights of bloody grail

Update: 12 Nov, 2017 @ 2:30am

Initial release